You obviously put a lot of effort into this, and its a great start. The other comments here capture the biggest issues. I would also add that there is little variety in the combat. Would be awesome to have combos or more complicated fighting available.
Dudes, lots of small usability issues. Here are a few. The skills screen should also show all the caps. The village should the current status of related skills when raising the max caps (same goes for rest, train, and job screens). Click to move in dungeons should be added. Are there skill gains from combat? Being able to set magic / physical combat mix or influence during a fight, otherwise my dude spends half their time making useless attacks. A new outside of combat dungeon healing option would be swell. Auto filling potions would be far more convenient (ie, replenish every visit back to the village).
You select Taylor, then you click on the shotgun icon on the skill bar.