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Game comments and reviews
Aug. 27, 2017
No save feature? Incredibly bad bug or design choice. 1/5
Jul. 09, 2017
Game walkthrough: Choose YES for all the things. That is all.
Apr. 14, 2017
Well, after going from City 9 to having no game today... I can't keep playing a very slow game that can't save. Exporting every time I want to close the game is something I haven't had to do since SNES days (writing down codes), and I'm not going back to that.
Mar. 16, 2017
I wish the game prioritized high income vs. high gear cost. Seeing high earners sitting idle while a quirk of gear earning made some low earner take priority.
Jul. 05, 2016
The game keeps resetting for me. Unfortunately, putting in the key doesn't restore progress very well. Tired of losing progress, ragequit.
Jun. 27, 2016
aaaand reloading fixed it!
something weird is happening. opening up the skill window causes the game to think I opened another window entirely. I can't select a chunk of the skills because the 'frozen in time' window takes precedence, despite being underneath.
Dec. 04, 2012
Still, not bad comment flow for a game that's over 3 years old. :D
Feb. 10, 2012
Really, really grindy. level 3 has jumps impossible without at least the second height and the third speed upgrades. Between the low amount of money per run, the high price of upgrades (compared to money per run), and the repetitiveness of the levels I just can't be bothered to grind.
Jul. 29, 2011
Bah. Stolen. Also, no matter what you can't win. As in, even if you have the whole planet under your thumb with no real opposition the game will end with a moral message. oooh, look. evil corporation. Can't have them win.
Jul. 17, 2011
selecting and deselecting towers is a nightmare, game crash at zero lives... 2/5
Apr. 30, 2011
A little guy (with 2 attack) is supposed to be strong vs. the chick (with 2 attack). But when my punk guy and a hippy chick were attacking each other the guy lost *every time*.
Mar. 28, 2011
The 'stay alive for x amount of time' levels are pretty off for time. Just timed 10 seconds in level 14 as taking 22 seconds. So, that 90 seconds just became about 3 minutes...
Feb. 14, 2011
2/5 until rebalanced. Dynamite inmate just cleared my guards leaving no defenses and no money.
Feb. 07, 2011
So, thanks to a random event, I now have 3 slimes in my hold that I can't even sell because this is a demo, and no recognizable way to purge cargo. On top of the really short looped music, the fact that it is a demo and not a full version (A free demo is different than a free game), and the text is quite small at standard size (really out of proportion to the buttons) I'll rate this low. From looking at the demo, it seems that there's only 3 planets and 3 cargo types in the full game. Why would this be a pay-for game?
Jan. 04, 2011
Stolen. Not only stolen, it's on this site already. Sadly it's not even the most recent version...
Jan. 02, 2011
Price of upgrades are not in line with benefit of upgrades vs. buying a new tower. Basic tower cost = 100 with 30 dps, upgrade costs 195 and increases the dps to 56.25, and the range increase definitely doesn't make up for the price difference.
Nov. 12, 2010
Excellent first effort! Towards the end I had serious lag problems, causing towers to either not fire or fire late. In the case of the bomb towers the explosion was staying on the screen really long. Otherwise, the balance was good, the rate of income was good, and the enemies (while looking the same) were varied enough to necessitate varieties of towers.
Sep. 08, 2010
At the moment, trophies give you a skill point in the game you are in, but do not give you starting skill points in future games. This makes the future games more difficult as you can't rely on the extra skill points gained from trophy collection.
Aug. 30, 2010
Odd game, decent tho. :D
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