The only real criticism I have regards the death sequence. It's excessively frustrating when you die, due to the fact that you're sent back to the beginning of every stage. If you could fix that bit, your game would be quite a bit more lovely. Oh, I should also mention the fact that you can't see the ground in the first real stage. It's not fun when you first enter the stage. Aside from those things though, it's really an interesting game.
@AioriaRox, it kind of was. It was a very fun game, I don't know that I've really ever seen something quite like it. It has a lot of room to advance into another version, I personally hope it does :D
That is, jmtb02, not necessarily Armor Games as a whole ._. sorry about that, I thought it this game was also released under his username. Guess not :P
I'm glad you all find this game design guide easy. Too bad it's not a game. I've found all of these interactive videos to bring up great points that most designers don't look at while creating a game.
Just...make the game not suck hardcore...please. That freaking 15 point badge should be a 30 point badge because of how badly the game glitches >.> I've lost against the last boss at least 5 times so far, because the game didn't recognize my key strokes.