I cannot begin to describe the hatred I have for embedded frames that require scrolling. The game is absolutely amazing - except it makes me want to stab out my eyeballs and throw my mouse across the room.
Sorry, I have no idea how I could fit all of this on a area like this without creating countless sub-tabs.
Maybe I could work with tabs on the left and right of the screen
So has anyone broken 100 since the update? It feels like he came back to update the game and made it pay to win. Shredding seems like a cheaper more cost efficient version of rage. I noticed the enchanted attack could be really strong, but as you noted the point spreading is thin already. At the moment I just want to know if getting 100+ is possible as I think it's instagib around level 80 or so.
--Disda
@Sould4Dawn Have you done this yet? Did you get to lvl 100 after the update? It feels like he just moved the instagib aspect of the fight from lvl 45 to level 80. I do fine progressing and my build is strong - and then i blink and i'm dead. Currently at lvl 82 trying to use a very similar strat - modifying yours just slightly to use Reduction shredding which is incredibly strong coupled with attack speed.
@Xion, I did that - and got instagibbed on 56, and then repeated, got instagibbed on 57, repeated, instagibbed on 58. Gave up after that, I thought it was to prevent sticking to one build/class - but i completely changed both and still roflstomped.
The bug for me wasn't in the spider after the ghost - it's in getting a max level... my build works fine and i'm super strong and then i get rofl-one-shot by my new highest lvl spider. It's like your record high level has an insanely strong buff... this coupled with the spider strengthen on death is pretty stupid. Feels broken.
Obviously a phenomenal game! A couple of suggestions I would make:
1) Several of the Ragnarok rewards aren't strong enough - tier 6 is a nerf for wizard, meteor builds, and tier 7 is not useful at all unless you use potions in your build.
2) The rag points formula could use some tweaking. Currently it's based off of max currency gathered and not total currency gathered. I believe the later would be more enjoyable because in the last half of the run you're not spending your money in order to keep your rag points growing.
3) Someone earlier mentioned a way to swap out skill points and I agree that would be super useful.
4) Seems like goblins are underpowered.
5) Not a fan of the blood rite boost occuring only at night, it forces us to respec just for the night times - get 3% during day, 20% at night. A flat constant boost would be better imo.
6) All the t5 spells seem lackluster save moon ritual and that's situational only.
Again, great game - amazingly well done.
--Disda
The rag upgrades need to be looked at. You may want to make it based off of _total_ currency earned this run instead of highest currency earned. It's not fun not being able to upgrade stuff. That coupled with the lackluster rag upgrades (tier 6 i think is a straight nerf all around) Not sure what the point of that is...
Wow... First time I've ever commented on a game, and have to say pretty irritated at this. Left the game up for 3 days checking on it as per norm for how I play these games, finally start getting to the end, and I buy the "mystery" bone... turns out I "lose" and just have to hard reset progress. That is probably the least amount of fun possible... I guess the developer enjoys just randomly wiping out progress for roughly anyone willing to purchase an upgrade without reading a guide. A complete dick move. Just 100% of my progress - gone. What a completely awful development decision.
Sorry, I have no idea how I could fit all of this on a area like this without creating countless sub-tabs. Maybe I could work with tabs on the left and right of the screen