Buying city walls and Garrison is a complete waste if you had to safe up for them, you are stuck afterwards because rewards from forest are missing. Stupid game design choice because if I invested this high amounts of Gold I saved up to buy those and just do Revolution, it would have saved me several hours.
Thank you for creating this Very nice game. Its fun to play. I would like to have a few more simple gimmiks than just buttons, boxes and lasers that add variety to the levels and not too much difficulty. :))
Very fun. In addidtion to the things you mentioned, A story with a wive that wants more and more money for her house/mansion/castle/palace... and a big fish that can help you would be cool. Like in the grimmstory "the fisherman and his wife"
Room 11 (connect elements): start with yellow on the top right and drag the path left until you hit red, then down until you are next to yellow and then connect with one step to the right. From there it should be pretty obvious (do red with the shortest possible connection next)
i suggest to save your statpoints after the first few (6-9) levelups... after you clear the 2nd group of the second location every point spent will have double effect.
Nice game, fun to play and quiet challenging but why should the guy not be able to drop something in certain zones? If the orbs/keys would break when you drop them there it would make more sense then just not being able to let go of sth you are carrying. Another annoying thing is that randomly some doors need 2 orbs to light them and others just 1. Rating: 4/5 because i was also missing some kind of a story
Haha, that's actually a really unusual premise. I like unique ideas.