Also you have a refresh issue on any constructions which require materials- i can make 20 probes by holding shift, but unless i reopen the window it won't show me that i spent diamonds. Same for crafting window.
Oh yes, the diamond speed-up... where do you even get those? If you tell me those are the rarity 11 rocks, i will shoot you, not only because mining is literally the WORST feature of this game and needs a major rework, but also because last time i sank a half-hour into staring on a very, very boring screen to get to the required depth i got... A NOVAL BOMB. which is rarity 11 incidentally. This is some top-grade bullshit there.
A few suggestions i would love to see implemented:
1. Auto-upgrade button. Not fully automatic, but when i have literally 100 planets i am NOT going to manually upgrade all my ore extractors. Give me a button - upgrade all buildings of type A to min level B in following paths. Allow me to mass use tickets to reduce this time.
2. Building presets. Essentially save a planet, copy it to other planets of same size. Ideally with building levels saved.
3. Repeatable combat. If i want new ships i need to train them somewhere.. can be a nice active feature too.
4. gems/ore and energy/orbs balance. As it stands ore and energy are extremely inferior to the item variations, and, while ore gets used for stuff, energy is just... eeeh.
Essentially- the incremental nature requires more ability to mass-automate lower level tasks. You have some fun space combat stuff in there potentially, upgrade that, lower the sheer micromanagement of idle and you could have a pretty swank idler on your hands.
5. Numbers.
Please explain why my equipment is sold for a cool 100!!!! gold, when I am making billions? Why? Is it not supposed to be a source of income?
How much build quality do I have? What IS build quality, if everything just increments by 1 level per completion anyway?
How much do achievements help? Increased income? Is that a multiplier? A flat amount? A boost to merchants?
Why do I want to reset? To get more wood that's randomly acquired anyway? To get more cash i don't need? Why?
There is a lot of polish needed here man, please work on it.
5. Equipment was never meant to be a source of income, the small amount you get is just to give you something at the beginning. In the beginning when you have no equip and low income, it helps to get a little extra for wasted equip. Later in the game, its simply to get it out of your inventory. Build quality is how much progress you make towards leveling a building each time you work on it. All achievements give a 5% increase in income, and ones that specifically increase income gives an extra 5%.
4. Space out the tutorial a little. Like introduce the concept of coin building first. Have player get like, 3000 gold. THEN go to the next stage. Wait a bit there(based on gold amounts, or doing something in the section), then go on to the next. Don't infodump. I had to re-explore everything after tutorial and the only 2 pieces of info I got from there were " you can click this not-at-all-intuitive coin" and "you can't get income if you have no merchant". Oh and I didn't have a merchant for a while cause I didn't realize I had to put a worker there as opposed to just hiring him, and the game didn't check for my understanding.(to be continued)
Okay here are my 2 cents:
1. Auto-equip. Please make it smarter. An item with 1 vit 1 str and 1 construction makes a merchant better, especially when used over an empty slot. Ideally, if the stats are high enough you might want to equip an off-job equipment regardless of it's job affiliation....
2. Wood. I think I heard you say other resources are used for upgrades over level 10... didn't see that? I think I had mine in the 20s and they still require wood. Which is scarce, of course.
3. Tooltips. Pls add moar, and ideally add numbers to them. I can't tell how worthwhile it is to go 1 level in a crafting skill. What does this even do for me? How am i to know? Same for other stats/upgrades. I would love to know a little more about how they work. Make it an "advanced tooltips" option if you want.
(to be continued)
1. I plan to make auto equip a bit smarter (including stats), but I doubt anything with the only equipping job gear will change, for a few reasons. It's a resource saving method to make it go quick. At times equip can be produce incredibly quickly, and expanding it to check against all workers can very easily cause lag. 2. They don't require wood till level 10, they do each upgrade after. 3. I've started to add a few tooltips, and will continue to add more
-_- sorry for triple-posting but.. is there any way to re-make my 388 lvl char without grinding?
Using certain methods results in a CHEATER tablet which is not exactly true.
Well after a while i return to this game only to find my saves ruined arrgh. Pimgd-for you knowledge-if you save in the middle of the quest it resets the counter to 0. It IS bothersome.
Well if you need to find a dragon-you will go for his cave don't you?
Also-even nerfed healing heals for 2900! you know warriors could use better pots for that matter...
Oh darn Pimgd! stop leaving such confusing hints!
I killed champions of both hell and underworld more than once.... until i got how to get that achievement. "come to the dragon" my ass...
There's already a mass-speedup (the diamond one, which finishes construction everywhere), but it looks like it's bugged.