I don't get why people are complaining about running out of possible moves and losing. The game has no move limit, has no time limit, no way to make you lose except running out of moves. If you took that out, you'd have a game that would never make you lose.
Back in the days, where games had a life system, in the days of Master System and Megadrive, when you'd lose all your lives, you'd return to the very beggining of the game, not just of the level you were on. That made us cherish the few opportunities we had to beat the game and when we actually beat it we would feel really acomplished.
Keep up the good work MikRad! :D
When you pass the ball for your teammates to score and they fail everytime, you shouldn't be penalized for it. It's like saying that the team wasn't able to score goals because of their own goalkeeper...
I see you took the lazy approach to make levels harder:
"Hey, what should we do to make levels harder, 3 Rabbit's Puzzle Developer A?"
"How about we reduce the time they have to complete the level, 3 Rabbit's Puzzle Developer B?"
"That seems reasonable. But how about we also reduce the chances of the players actually receiving the pieces necessary to complete a level to near zero, giving them around 50 useless pieces for each useful piece, 3 Rabbit's Puzzle Developer A?"
"That's even better. Now, let's go pound our heads into walls to see if we can get even smarter than what we are now!"
Still with the Assassin nerf, i've switched over from having a rough time getting to level 20 to dominating every single level I encountered, and this just after unlocking the assassin and upgrading two abilities once. Serious balance issues here...
A suggestion. If there are still floes left, the game should wait until one uses a power up or choses to end the game. I've had to replay levels many times because I was too slow to click a bomb power up and then click where I wanted it to blow up...
Besides that, 5/5 :D
Needs an "undo move" button. Many times I've clicked in the wrong square, or tought I was moving a different character, and lost field superiority because of it. Most games of the genre have this option, like, for instance, Tactics Ogre.
Btw, the hint in level 15 doesn't work, it will always score you 2 stars. I even lined up only two platforms (to get points for fewer shots) and it still only gives 2 stars...