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Game comments and reviews
Jun. 21, 2017
There needs to be a way to sell cards. I got 3 of the same card in a pack. It was a card that I already had 2 of and I literally just started playing this game today!
Developer Reply
Hi! you can sell cards when having 3 or more copies. You can sell them in "edit deck" menu (right click on them) or in collection menu (click on the card). You have a gold button in collection that will sell all the extra copies at the same time, no need to go one by one.
Jun. 18, 2017
Why do the characters run like Barry from the Goldbergs?
Apr. 03, 2016
So, I get the nut from the bramble and put in in the dart gun and have her shoot it at the dinosaur and she sucks as blowing the dark. Great game!
Dec. 19, 2014
A magic egg "hided" here?
Dec. 13, 2014
The TOS is pretty much standard for all other games and services. Things like getting extra items are just that. They're extra. All games have ways for players to pay for extra cards, items, etc. You can play the game just fine without the bonus items. Changing your appearance is a "nice to have". It's a game. I'm not obsessed with how my characters look and complaining about paying for changing your character's appearance is kinda petty. My one gripe would be they need female characters available for each class/race combination. They are basically excluding over half the potential demographics for this type of game.
We've gotten this suggestion multiple times -- at the moment, to have binary gender options for each class/race combination you need the figures included in the Basic Edition. (Otherwise characters are shoehorned into one identity or the other.) Thanks for your feedback!
I have two 2-star level 14 characters and two 3-star characters at levels 10 and 13 and I can't get anywhere in Quest 3.8. You SERIOUSLY need to work on balancing the battles. This will kill the game.
Dec. 08, 2014
Bug: Level 5 Barracks. 16/18 heroes. Try to get a new one at the Tavern and it says "Barracks full".
How about adding a minimum starting level for the tavern? Have it increase by 1 every 3 levels.
Dec. 05, 2014
Lizzy: "However they will loose their XP if fired." Should be "lose".
Thanks a lot DocImmortal. We fixed it and will be updated soon.
Dec. 04, 2014
The training grounds is pretty much pointless. You have to come back within 2 or 6 hours and if they are in there too long, they overtrain and they get no XP and you wasted all that money. Get rid of that "overtraining" nonsense. This is not a phone app. People aren't going to come back (or be able to come back) in 2 or 6 hours.
Nov. 27, 2014
More suggestions: * If you use gems to buy heroes or gear, give the player a choice of three different types to choose from. * Create special mini campaigns for people who buy gems, regardless of what amount of gems you buy. That might get more people to buy gems. * Allow people to upgrade gear types by sacrificing other gear types at the alter.
Suggestions: * Heroes should be able to have one of each gear type: weapon, armor, shield, helm and ring. * Double the amount of red energy you get, or make the max number increase as you level up or when you finish a campaign. * Make it so at the end of a campaign battle, there is a chance to get a spell component. Combining certain components produce useful potions. Don't say what components are used to make what. Have people experiment. Common potions need 2 components; rare ones need 3 components. * It's frustrating trying to get a character type to level up a hero that has been capped. I recommend just upping the cost to evolve them instead of sacrificing.
Nov. 20, 2014
There is a massive amount of grinding required to go practically nowhere. You can't earn war bonds, which are over-priced and you can't buy them with Kreds. At best, you'll get 3 great cards scattered among the 5 factions. It's nearly impossible to get anything better than an uncommon card. You can only build ONE deck. I have no clue why that limitation exists. Overall it's a great game ruined greed and stubbornness to change anything that could make it marginally better.
Nov. 12, 2014
If you put a Phoenix up against a Phoenix, the game crashes.
Nov. 10, 2014
It sucks that you can only make one deck. How about one for each faction?
Oct. 08, 2014
Enter in a username that's longer than 7 characters and it crashes. Awesome!
Sep. 22, 2014
Sometimes the wrong text shows up while you're doing something (ex: says smelting when digging/mining, says loot: copper when it's sand, etc).
Could it be a lag issue? Were you mining copper before sand? Maybe your chat was scrolled into wrong position? Try enabling mods and doing the /ping command.
(standing by the fire) You attempt to catch a fish. You failed. I wonder why…...
Sep. 02, 2014
1. The Guild needs a message board. 2. You need to fully implement sending messages. You can't send messages to anyone unless you are the leader of a guild and even then, you can only send messages to guild members en-mass.
Aug. 11, 2014
Maxing out every card is not normal. I'm talking level 60, level 80 for every card. Do you have any idea how much you would have to spend to level up your cards that high? That and why would they put such high cards on a character that they never play? Seriously? Because if that was the case, that would mean they would have even more maxed out cards which were assigned to the character they do play, which would cost even more money to max out. That's hardly "normal".
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