DocKloebner's Comments

Game comments and reviews

Colony Defenders TD

Oct. 25, 2011

7

AND: What about bonus for unspend money?

Colony Defenders TD

Oct. 25, 2011

6

Just as already said: It becomes boring after mision 3. What about infantry, that is not effected by artillery (because they are too fast maybe)? Or tanks, that are not effected by machine gun towers because of being too heavy armored? The idea is nice though and I love TD games!!!

Epic War 5

Oct. 16, 2011

-3

Please ofeer all your comments in different languages, if you need help for German, I'll be glad to help you out... cheers!

Epic War 5

Oct. 16, 2011

1

It would be good, if defenders of the castle always move to THAT castle, that is closest to the enemy. It doesn't help to have them in the back...

Demonrift TD

Oct. 12, 2011

-4

And just another thing... NO, don't be like all the others, NO next wave button, NO start first wave button, NOT showing more of the wave like you have done before, do NOT make it to easy, fascination is aboput finding out how to do it, if you have all the information (really) needed.

Demonrift TD

Oct. 12, 2011

0

Thanks for your soon response, amazing to see a developer taking care of the gamers... :-) But I think you misunderstood, btw it was my fault... I meant the score after finishing a level. How are these points are calculated? What has been my best score? how can I improve my score? All time best so far is 37.590 points and I like to beat him... :-) I have every update (thanks for adding 'demolish' button!!!) and now I am aiming for a highscore... Any help is appreciated, thx in advance...

Demonrift TD

Oct. 12, 2011

1

Well done, very good TD game (5/5), but I need some explanation on how points for each level are calculated. Is it speed? Is it number of buildings? Upgrades? Lost soldiers? And where can I see my best score? Keep up the good work and I am looking forward for a sequel... :-)

Developer Reply

Its timed. Barracks speeds up the command-point regeneration intervals.

Granny Strikes Back

Aug. 22, 2011

-2

Nice game, but you don`t have an overview what to do or where to go to. What about a minimap?

Penguins Attack 3

Aug. 22, 2011

23

Erase OBVIOUS cheaters from the high score list! You may earn 250.000 p per round, 2 billion points means 8.000 levels, 5 minutes per level means 40.000 minutes or 27 days (!!!) of continous playing without breakes, that is impossible and takes the fun out of aiming for highscores!

Crush The Castle 2 PP

Aug. 08, 2011

2

I don't like DIM!

Villainous

Jul. 01, 2011

-3

Is it a bug? The game is not always counting my raids, sometimes the 0 just lasts no matter how many raiders I lead into the town... :-(

Elephant Quest

May. 19, 2011

1

I always stuck on lvl19, it is a bug where I stick on the upper bushes and can't move anymore. Have reloaded a coupรผle of times now... booooooored of it now!

Mech Defender

Feb. 17, 2011

-1

Upgrading seems to be complicated and self-explanatory. I cant equip new weapons, some fields re green, some are red, what does it mean? It seems there is a nice concept behind the game, but it needs a lot of work to make it a good game... 2/5

-3

Add XP to the towers and upgrade also has to mean better range, than its a perfect TDG! 4/5 since improvements will have been done...

4

Would be nice to have a kind of radar while being in commander mode...

ShellShock Live

Feb. 12, 2011

0

Why are there sooooooo many lags in the game... lost lots of xp so far, especially in games with 15 rounds e.g. :-( Nice game anyway, I am a kind of addicted to it...

Knightfall 2

Feb. 11, 2011

4

It would be good if you are able to change the order of your items in the inventory. Thieves stole my 5000 gp ring because it was in first place... :-(

way too much text in the beginning... i was bored before the game begun...

Big Truck Adventures 2

Sep. 24, 2010

0

Add a kind of upgrade system, makes more fun and challenging...

Edmajer Tower Defense

Jul. 13, 2010

1

can't do anything... is that the sense behind it?