This game was fun, simple, well designed for the purpose and then it failed in a major way in my humble opinion. Level 38, with an objective off screen simply killed my ability to get past it. Even watching the walk-through I could not seem to get the hit cube to trigger. Makes things clearly achievable 3/5
good for one button, though windows are a bit infuriating, making them a tad easier to get through would go a long way to making this better (or perhaps having a smaller chance before 1500m)
By level 40, a whole bunch of "meh" ... The collision detection for falling objects is spotty, and difficulty is based on getting exact shots rather than getting more creative as levels progress.
Made it to 62,235' - however that was after I took a hard left and simply left it running (had been at 61,5**). Left running for about an hour before quitting.
5 caves completed – SPECIAL BONUS: Earning this badge will automatically enter your Kongregate account into a drawing in which 10 Epic War posters will be given away and mailed! --- Not that hard once you have the right card set, but without the right set there is very little you can do. And to all the people crying about the mana limit, life is about tradeoffs, learn to deal with it.
Wow, for some reason this game gets lagerific for me, very very few games on this site ever do that... Overall still a decent game, but nothing that really catches me over the original 3/5
Meh. Decent game but I found no reason to use anything other than "mash attack" or power attacks. It has a good artistic feel but the jumping is not nearly responsive enough and can become very frustrating.
A great, simple game.
Although for all the Geometry Wars comparisons, I don't see it. Pseudo sidescroller vs. Survive in the box. Yes, Both have lots of colors, but so do pinatas.
Interesting idea, but upgrades need some explanation, also prices on upgrades don't match numbers listed. Some glitches, but I look forward to seeing it get better,