Understand this game isn't in a current position to be functional? - but why is it the "game won't work again"??? -Meaning: Future Host to use perhaps would revitalize game? - and if game is unplayable [I can't play] - then why isn't removed for now?
... The game's Game Over -the audio still running - again: No Sense. And can't even Restart -I click and it just flickers - needs the GAME - Just PLAY and get a natural feel and keep reworking the physics/events - and there are bugs.
... You NEED to give the players upfront the tools & controls - even in your intstructions: NO BUTTONS? - Don't even know what to press. No menu. And nothing is just "intuitive" when you aren't given the basic, critical get-go key "Controls".
... I played for about - 5 Seconds? - didn't even know how I died - and really didn't feel comfortable with the death - with the Game Over Screen just appearing w the same Audio running? - Also:
... BUT - well - you defintiely to play the game more, and fiddle and jump around yourself, get that natural feel of a good jump - a natural, easy walk into tight, precise control - basically - it's but just a Visual & Audio Artwork ...
Game definitely has visual appeal - think some colors should be brightened, however, as there's overall "graying" - and the Main Character is a Blur? - He needs to shine ... Audio is great ...
... in English] - jeez - I have Construct 3, yet to go through Tututorial - and have a specific good "Tutorial-Myself-Game" to first make - and sounds like a real challenge. Keep at it. :))
Looks Good. Needs work: Walked off to Left in beginning and then disappeared, pressed right, and the screen just moved along - next play, got close to spikes, and - disappeared again - no restart gone. [Know this ...
[2]: ... The White streams through the Prism, and now one has to go through a Rainbow [of colors], each and every subsequent Puzzle being a different color, no real order, unless one tied themselves down to 7 Levels [I believe] for all 7 colors in a row ... No Logic is altered. Just different design in artwork, and intriguing in its own right. The colors ultimately all mesh together and return to White, with the Final Puzzle either resulting in the latter, or being the Final Puzzle in White right after the colors mesh again. Just an idea. :-)
[1]: Regardless of what color [e.g. Blue] the "next game" is or would be, maybe a Grand Finale with ... WHITE? Start off with a few VERY EASY Puzzles, and then, abruptly, after finishing the 3rd or 4th one, nothing happens for a little bit - or something seems stuck, not working - or, it doesn't matter what ... Starts to rain, or some glass breaks and whirls around - doesn't matter what, just something to create a Prism ...
This game should be REMOVED from Kongregate as it is NOT PLAYABLE on this site. Not only that, I followed the link, and I STILL couldn't find the game. It was once playable on here - because my progress tracking says 24 [out of the 30] Levels completed. Tried the first 3D Logic, but like so many games with Badges [I'm finding out], the progress isn't tracked, such that the Badge is unobtainable. These Badges need to be fixed. And if fixing them is not an option, then the "Broken Badges" should be removed, to prevent that frustration upon completing a really hard & taxing game and realizing that ... well ... NO BADGE EARNED! But I digress. This particular game, "3D Logic II", should be REMOVED from this site. If it's not playable here [and, what's worse, the link is directing people to ANOTHER GAMES SITE] then it doesn't belong here. Period.
[4]: ... just throwing out 40 or so "Levels" that really aren't "Levels" in any TRUE SENSE [meaning: The Higher Level = Higher Challenge] with 8 Stars here, then suddenly a board with just 2? - Not much modification. ALLOW THE PLAYER TO LEARN THE RULES GOVERNING THE PHYSICS - introduce with a couple of a stars. Allow the game to slow down, or an option to - whatever. Could've been SO MUCH BETTER. With such simple changes. This potentially could've been a "4.5 Star Rating" - [possibly - I am not prone to dishing out such high ratings]. With just some simple changes. END.
[3]: ... For me, this potentially could've been solved by an option one could just click to "slow down the movement of the shot and the resulting chain reaction, if any". There's no problem with it's speed AFTER becoming accustomed to how a shot will "split a star", and understanding precisely the angles - or ... jeez - it's all about that. I shoot, a star splits, the main shot goes forward, hits a star, two shots left & right of the star go out? - more or less? - hitting this and that - the area is so COMPACT that this speed is too fast to learn the actual results in such a way that one can REALLY hone down a very precise location and nail every Star in the FIRST GO ... So, another add-on solution: Basic, introductory, easy levels with just 2 or 3 Stars, further apart ....
[2]: ... Seriously: This is an example of a Game that I really WANTED TO LIKE. The core gameplay is simple, the controls are simple, and the goal is more or less intuitive - which is always awesome, to present something without having to lay down a word-heavy tutorial. As far as I can tell [although I see above complaints regarding levels unable to be completed unless graphics are changed, some bug, what not] one's "shot" is reproducible - meaning: Given the EXACT position as before, and shooting, the result is EXACTLY the same [and I've replicated results many, many times - which dispels a randomness that would have NO PLACE in such a Puzzle Game] ... Notwithstanding all this Puzzle Goodness, in addition to a great visual format and audio - it's just ... yes, again ... too much like "guess the shot" ...
[1]: Gave this Game a "3-Star Rating" about a month ago - and that's about straight [meaning: 5 Star Ratings just don't cut it - so I now "shout out" my "closer-to-what's-real" Rating in ".50" increments. [This is not a "3.5 Star Rating, for me, for instance.] This game ... the potential to have been much better, and by modifications that wouldn't require heavy-duty thinking and/or programming. Someone's opinion far up from way back sits well with me, regarding the game being closer to "guessing the number" versus "solving a Rubix Cube". Yes. And THAT ...
... This game is great, in all earnest. [I wouldn't play Minesweeper this long - it would get too redundant, to be blunt.] But I don't think it is "Solid", as of yet. It deserves upgrades, some player feedback, and whatever tweaks and enhancements are necessary to really make it soar. Because what you have made is definitely good for keeping the mind up to speed - for quickening Spatial Recognition & Analytical Ability. Seriously. Keep up the good work. I wouldn't have played all the way the through if I wasn't serious about all of this. But I will stop here. Feel free to write back if you so desire - on my page, or on here. :)
... And notwithstanding my criticisms, I rarely ever write THIS MUCH in a Comments section - probably because I don't often feel so pressed to want to SEE only MORE - but SEE the actual Game Grow into a Solid, Polished, Intuitive Ace of a Game. You obviously put so much effort into this already, and it appears that you plan on keeping at it. And I would only say: YES. Final Note: Some background music/audio might help relax overstretched brain muscles. Also: Perhaps the future you could offer different Game Modes with Leaderboards, which would greatly enhance replayability - allowing people to constantly compete for the best time, for instance, on a Leaderboard ...
... Now, the "Eye", the expansion of the latter and of other previous introductions, etc. made total sense to me. But "Hearts" & some others: No dice. You provide a very generous quantity of boards - and the variation is awesome. But some ideas just didn't work for me. Of course, you might disagree with me [as well as some other players], but there's nothing wrong with experimenting with this or that idea. Maybe you could take a consensus if you really wanted to upgrade this game, because the variation and different ways of seeing things REALLY DOES keep one playing. Ask people: Which features did you find clear? - obscure? - etc.? - what do you want to see in the future? - personally, I would like to see more straightforward, clear variations and introductions that are simple to understand, and logically sound. This game really worked my brain out [for, as I said, I got faster and faster as I progressed] ...
... This really stagnated my start, because I didn't get the whole "Yellow Square" and "4 surrounding tiles". Seriously. The fact is that when that little yellow square appears, it doesn't have to do with ALL of the Tiles surrounding the number. The Yellow Square refers specifically to the 4 Straight Tiles: Up, Down, Left, and Right Squares - and NOT the other 4, which are the corners of the Number - the diagonals. I emphasize this because introducing newcomers with this description might not play off very well - and might even cause some to just quit altogether, believing the game is broken. [I certainly know that this is NOT the case - but I REALLY spent A LOT of time playing this] ...
... Having said this, AGAIN: I appreciate the variations - and I would only encourage you to keep working at 'em. But, quintessentially, I found some of these "Clue-Types" to be quite solid & straightforward - fairly intuitive to understand and utilize in analysis. That's the awesome part. But not all "Clue-Types" struck me this way - and some of them seemed a bit of a stretch - like I needed "hints for the clues". But I'm not going to talk about this aspect anymore - but I will say that I changed my rating up & down a few times primarily because of my confusion surrounding some of these add-ins. AND THIS: I think you need to revise some of the descriptions of these "Clues", as the Numbers of surrounding tiles for various mines is inaccurate: [e.g, saying "8 surrounding tiles" when "10 tiles" was what the number was really specifying] ...