I'm getting tired of the major fluctuation in attack speed.... The same enemy one time hits me maybe once or twice, but then other times it hits me four or five times. I just died because I got rapid hit three times before I could click to use my item. I also want to know what the $500 item does... I only was able to get it once, but the very next event was a dragon so I died instantly.
Just came across another potential problem. Wanting to bet a specific amount in the millions and accidentally going too far. The only way I see to fix it is to clear the bet and start all over, which is almost too time consuming to deal with.
I like the game, but it is a tad easy. I agree with the different difficulty idea (easy has 4, medium has 6, etc), and also with the betting being quite slow. Should either add a "max bet" or at least not set the bet to 0 after each win. I am spending more time clicking to change the bet than actually finding the ball.
I got 40 thousand something gold for going almost 80 thousand distance..... then I got 60 thousand something gold for going only 60 thousand distance. I understand there might have been a difference in the amount of gold I picked up, but I have never picked up that much in one launch. Also, I was going slow and my guy bounced up into the air with nothing around but air, I launch at a higher angle and get half as high without hitting anything either time, and I am not entirely sure that the "gives x amount of gold per second of flight" actually works or not. I say that the maker needs to take a serious look at the game and see if he gets the same results as everyone else. Also, not being able to continue makes the game almost pointless to play.
It keeps recording my distance, but feels like I have a better chance at a slot machine than to get the game to record my height. Another thing is the game seems very inconsistent in terms of how the obstacles work. I can hit something and bounce 10k in the air like I had a space shuttle launching me while other times I can hit the same thing exactly the same way and it either doesn't do anything or throws me down to the ground. I am very tempted to rate the game a 1, but it is an interesting game... so I say 2.5/5
I understand having the mines already deployed when getting the "all bubbles" powerup, but what use is it when there are mines being deployed while it is still on? Am I the only one having that problem?
This game is confusing me. There is no indication what the new record "mini-game" thing does. I don't know exactly what some of the things do, and the spelling errors are annoying. The achievement that says spend 5 minutes to get 500 coins, I was surprised it was that much. When I got the achievement I only got 50 coins, and during the launch the controls say it uses 1000 energy per second when it's just 100. Other than that, the only reason I am still playing is that I seem addicted to launch games and I have too much free time.
I am partial to TD games, and so at first I was really liking this game. After playing for a while, I started noticing things that others mentioned (needs more damage, needs smarter turrets, tower delay, needs a speed button, etc.) and some new things (mouse over creature comes up with wrong information and/or symbol, and the mouse over comes up when I'm no where NEAR a creature and stays when I go to the menu). The biggest "non-important" issue is that after looking at the achievements I did some of them but never got the achievement, or I got an achievement when I did not complete it (I got the playing a game on each map before I started just the second map). This game started as a 4.5/5, but now with all the problems and slow speed, it is just annoying and way too boring. I give it a 2/5 now, but that's ONLY because this game has such potential and I like TDs. It saddens me to see just how far below its potential this game is.
I finally got to the last level, FINALLY beat the enemy army, and just going to capture his final factory. What was left of my large tank army, I let go capture. Every last one of them got to the factory, got shot two or three times, and the FLEW into the corner on their heads. I figured having 10 large tanks would be enough to capture, and I wouldn't have to build anymore. I was wrong. I built ONE small tank, and he did what 10 large tanks couldn't. WTH? Why is it that the larger the tank, the more likely it is to go flying around? Shouldn't a larger tank weigh more? Other than that and some other things that other people have pointed out (lack of a retreat without having to have a near-dead tank and the hill thing) the game was pretty good. I think it could become far better. 3/5
I agree with the idea of limited buildings, and being able to choose what to upgrade. At very least I think there should be an indication of what and how many resources are needed before the next upgrade/building. I just don't like to sit there and out of nowhere a new building comes up. I like that you made the "help" that tells what each thing is when you hover over with the mouse. Another idea is being able to set a "priority" list for resources, so you can try to maximize level or at very least be more involved with the people. I don't know if that would hurt or help the game, but it is a thought.
This is starting to make me mad. I time the button perfectly for the "fantastic", but for some reason it counts as a miss. It apparently took the button press to be for the next note which is not near, so when I press for the next note, the first note is missed also because it is too late for the first note. Basically if the notes are 1...2...3..4...5; I press the correct button at the correct time but it counts as a miss b/c apparently it registered 2...1...4..5...3;
I made a couple of mistakes and I wanted to start over, now that I know a bit more on what the hell to do. However; there is no easy way to get back to the main menu (from what I've seen), but when I DO get to the main menu I try to start a new game. All it does is bring me back to where I was with maybe 10% health. Anyone else having a problem with starting an actual new game?
I think it is quite unpractical to use the same button for two different actions. There have been many times I want to hit, but all he does is jump, so I lose.
My only complaints are you should be given the choice to use mouse or arrows, and it's hard to determine exactly how much room you take up. There have been numerous times I thought I crashed for sure, when my rocket keeps going, and vice versa.
I don't understand how I can fall over dead when I have over 100 health and armor, and a second after it says I'm dead, my armor drops down to 15. I was lucky to finish the 200 kills in survival. I used the scar (since it has super fast reload time), and spent the rest of the points on health and armor. I got 206 kills and apparently my guy couldn't handle the stress anymore and just fell over dead for no reason.