Sosker, no future mode can be completed (got screenshots if you like). Mainly due to a bug; when you stand in a tunnel (max 2 spaces high) and the enemy has room for 3 or more, he'll jump into the wall and will not be able to reach you. You can pick them off one by one in those spots. Once you get more weapons, you get a little more leeway and after the laser, you can pretty much face them head on. Good luck all!
If people would read the "How to play" instructions, they'd know the auto-killing perks can be disabled by pressing "N".
Entertaining game, funny comments at each upgrade/level etc. Limited replay value though, since it tends to drag out towards the end. Good job though. 4-/5
At this time, the rebirth perk is still bugged btw, resulting in a non-existing lifebar on the 2nd life; rendering the player unkillable.
P.S. For power players; save the 10% bonusses till the last player levels and don't take the free chainsaw if you want the maximum out of your game.
Having trouble with level 20 myself ;)
Nice, clean concept. Always like these 'old-style' pixel platformers. Difficulty rises nicely as you go. Good job Timeblog.
It's a pretty decent game in all. But I'm positive everyone would agree it'd be a lot better if you increased the speed of the gameplay. Right now it's too slow paced to keep people (well me at least) hooked for very long.
That said, concept and art in itself is good. 4/5