Batteries are used in the production of robots; or could in theory be used to transfer energy from one world to another (I haven't gotten far enough to see if there's other possible uses)
I can't figure out how to get past the introduction; the skip intro button isn't working for me, and playing the intro just gets me back to same screen.
I'm sad to hear that. It might be an issue connected to the big size of the game, it might unfortunately not always load properly because of that. A good general rule is to try refreshing the page whenever something weird happens, that fixes most of these issues. We're trying to optimize the performance as much as we can but it's an arduous task.
In my opinion energy systems in general are like a slow poison that makes the game tedious and a chore as you can't play as much as you want when you want; but feel penalized for not coming back routinely to spend it as you get energy back. Sometimes I'll keep playing for a few months, but eventually bitterness will creep in and I just feel better if I stop playing.
Loving that bought upgrades go to the bottom now =); how about doing the same with managers? That would be extra awesome; especially since I seem to be gaining angel investors quicker and quicker with each reset.
Looking forward to more awesome updates =)
I will never understand why people attack developers who are trying; working on improvements fixes and balance; respond to player feedback (with a positive attitude). These are the kind of developers we want to encourage! They are the best kind. It's much better than games where there's hundreds or thousands of people agreeing that something needs to be changed and the developer flat out ignores the feedback. Bugs and unintended results should be expected when games are updated; unless you want them to spend ages testing with just a handful of people instead of updating frequently and letting the player base provide feedback/bug reports.
Would/could you make it so that if you win a king's battle and gain multiple levels it only saves once? The multiple saves at once causes a big unnecessary lag spike
My slow description says i slow enemies by 94%; the text when i slow an enemy says enemy speed is at 30%....are my slow upgrades capped at 70%? and if so why does it let me keep spending points on slow if there's no further benefit?
Things that give achievements: 1)number of kills; 2) number of investments from shopkeeper received (claimed or not); 3)number of drops/loot found; 4)number of items crafted;5) number of ores smelted;6)number of deaths; 7)character level 8) number of potions consumed 9)total gold obtained so far 10) stats trained (at gym--buy membership for 4k then it's a button at the top)
I think that's all
Lol i remember saying this seemed really hard for an easy badge and being downvoted until my comment was hidden and now i found all kinds of people agreeing now that it's badge of the day
Can you give a more detailed explanation? Also watch out for the mouse pointer position on screen because it may interfere with keyboard controls.