"I'm sorry, honey. It's not my fault that the bullet that I fired from my high-powered assault rifle traveled straight through that decayed's helmet and out the other side didn't do any bonus damage!"
Who decided it was a good idea to add physics to Tetris? Why would you want to add any sort of realism to a game about enormous blocks falling from the sky?
What would be awesome is an upgrade that would allow you to divert power to the defensive laser by not firing the mega-laser so that the defensive laser fires two lasers per shot. That would make some things a lot easier.
I don't mean to tell you you're wrong, and I know I'm going to come off sounding like a complete jerk, but Mardek 3 was a lot bigger than this game. I understand that Mardek has an entirely different combat system (and I like this one a whole lot more than Mardek's) and that might count for the extra space. It could also be that Pseudolonewolf has a lot more free time and patience than you. I don't want to rule anything out. Regardless of my completely judgmental and unhelpful text wall, I really liked this game and would love to see it finished. I think it would go pretty far if it was released on steam. Thanks for putting the time and effort into making such a great game segment.
Head 2: "How many giant fireballs does it take to get to the tootsie roll center of the tootsie rock?"
Head 1: "Let's find out. 1... 2... 3..."
Head 3: *Crunch* "...3"