DorianGreyson's Comments

Game comments and reviews

MineQuest

Apr. 12, 2015

1

The value to health progression in the materials is sexily well managed, dev. Good job! Now if only this defense stat didn't complicate my spreadsheet... :D

Gateway II

Mar. 14, 2015

13

You lost one point for using a pen instead of anything based on graphite on the table with the phone. Those who have beaten the game or read the walkthrough know what I mean. The Skinner Box (think that still counts as a skinner box) puzzle with the "student" is brilliant even if sadistic. The interaction with the phones is brilliant, too, if a bit hard to follow. Perhaps provide assurance that player can't miss the cues for the second half during the first half of that. Also upvoted libbysquib's comment - I frequently turn on such features because my eyes just suck anyway, and certainly the captions for important sounds was useful.

The Valley Rule

Mar. 14, 2015

3

So, you lost two points for needlessly obtuse jumping sections. Much of it was great, but those parts not so much.

Deeper Sleep

Dec. 25, 2013

0

And so we come to the point where I stop gushing and file a gripe or two. I have exactly two. First: Whatever rustled in the classroom, I missed it entirely. I don't know if there's a visual but I would have liked to have seen it. Second: The 5 kilograms was an effort in frustration and pixel-hunting - the bane of any good point and click adventure since forever (the mound escaped me); I think the puzzle there was a good idea and not at all wrong, but making the components more clearly "there is something about this you need to take note of) would go a long way. (I actually thought the last segment there was the old toys.) If there was a use for the plushie, I missed it with mild disappointment. [2/2 comments]

Deeper Sleep

Dec. 25, 2013

1

5/5 for atmosphere, consistent style, showing that you've wrestled with the nature of sleep and nightmares, and what appears to have been a light jab at Japanese culture. Also for a few small things. "There's a key in the bucket. There's always a key in the bucket." was entertaining; it took me a moment's pause when I stepped out of the elevator looking at it and realized that it started downstairs. And, as people have already said, the eyes on that mount was a nice touch - as is the guy from last game hiding (if you played and missed him, he's entertaining to hunt out). Whatever rustled in the classroom scared me nigh half to death. [1/2 Comments]

SOPA/PIPA

Apr. 10, 2013

0

Yo', dev, you should link "google Acta" to the google query. http://www.google.com/search?q=ACTA

Utopian Mining

Jun. 11, 2012

2

Reminds me of xGenStudios' "Motherload". Has potential to be just as good; needs work - save engine, improve engine, create sequel? 5/5 (4/5 for game itself, 1/5 to beg for an even better sequel)