Someone else needs to revisit Elevator strategy games. There's a misleading advertisement for an hotel management game using elevator strategy, but the gameplay looks great: You stop and start the elevator up or down, customers should know when to get off the elevator without you clicking on them, but maybe you can choose who gets on the elevator, I can't tell. It would also be nice if selecting the floor is the way to go, then we can use our keyboard to select the level.
Why do boss fights give so much experience if they're not going to carry over to the next level? "Next Level: +9200 EXP. Boss fight gains 16,000 EXP. Level up +1! Next Level: +9400 EXP."
Owner didn't turn on the lights, I turned off my flashlight, and yet the owner ran STRAIGHT to my hiding spot, like I've got a beacon on my head. Before, I used to be able to sneak around behind the owner... What's changed?
So were my dying brain cells making me see Molly lying on the floor at my job and riding on my back, or was that one of the many glitches I could have used to refresh and start over?
Is it supposed to go grey when you hear that sort of alarming ringing? I'm jumping platforms, "she and i were fine with the distance" or whatever, and then it's all grey and the bells sounds like it's coming from a particular direction, but I can't find the source.
I like the role reversal, and the twist on strategy & defense games in that the opponents' objective moves. I also like the unusual "Continue" button titles.