While the ideas and overall appearance are very cute, the game has some flaws: It is not communicated to the player that they can raise the cat skills. The interface does not guide the player here either. Either this needs to be communicated better or the cat stats should be increased automatically. (There is not much of a choice anyway.)
Milk bottles seem rather insignificant. I would suggest doubling the effect of one bottle but reducing the overall amount of bottles.
There are some serious technical issues too. Apparently there is some memory leak. This makes the controls become very "spongy" - often you want to jump but the game does not respond and you fall into a chasm.
It would be great to have some goal (for example "0/20 boxes sorted"). The level hard seems too hard to me. It would be great if the menu button would be more perceptible and would have "menu" (or "back" or something else) labeled on it.
An inventive and original game which shows the importance words could have in games. Although the game doesn't tap the full potential of the idea, this is giving food for thought.
Great game! Although the general type of puzzle is well-known, you came up with a ton of new ideas which I have not seen anywhere else yet. Would love to see more of this!
Very nice game. Funny. Cool loot/crafting system. Though it would be nice if the player could keep some amount of money/XP/loot from failed missions. Otherwise it's possible to end in a deadlock where the mission at hand is just too hard for you (and you keep on failing.)
Glad you like it :)