Why does everybody want upgrades and bonuses for hats in this game? It's a really good strategy game with a nice scaling in difficulty. Adding upgrades either screws the balance of the difficulty or in best case simply let's numbers grow (once you level up, your stuff get's better, so opponents have better stuff to keep it difficult -> net effect zero change in game play but bigger numbers).
@Jupiter1986: Who says that you cannot introduce new elements into established game concepts? I really like the pressure, which the timer adds to the memory game. Also, it adds the complexity of occasionally requiring you to use some energy on time extension, which you would have turned into $s otherwise.
The code to shut down the server is written on the wall in the freezer. You can also figure out the numbers (but not the order) by looking, which keys on the server have been scuffed.
It would be nice, if there was a direct way to find out what the prices for a pen, a mill and a well are. Currently you have to stumble about that as a tip.
My Music Player (0:21, 67 Parts, 93 Items, no crashes)
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