Not particularly fun really. Not to mention, as everybody else has pointed out, there is far too much advertisement. Possibly and most probably the worst game I've ever see to be promoted.
Good game but a few big gamebreakers - Having more survivors in a depot uses them as a resource, meaning you can't use them for things like workshops nearby that depot, fix it so they're not used as a resource when they're clearly not doing anything.
oORobin_HoodOo - Yeah, I remember learning about these magical times in History when there were Shamans, Mages and Dark Emperors. They didn't have goddamn cameras back then.
In the red boss room with 3 of those robot bosses, I went up the vent but didn't make the height, but it's not possible to drop back down and try again.
2/5. I got stuck in the Grand Hall or something and couldn't do anything, no close or leave button. The game's not exactly a gem, nor riveting in unique attributes.
I love this game so much! It reminds me of the good old days of Dawn of War with strategically placing units to defend your base or set up a new area and what not, ahh I want to go start a campaign on Dark Crusade now...=)
It feels as though towards the end you let the game fall victim to luck-based levels as a replacement to actual challenges. Still, good take on the game rather than an exact copy as many have done.
Why thank you game, that Day 13 with a crappy amount of enemies really got my guard down for Day 14 when the Gates of Hell were opened. Thank you so much. I can only imagine what horrors Dante went through on the 15th Day.
Adding the resources just made it too complex to be honest, not to mention it's broken, I have to keep opening the window and tell them to stop harvesting if enemies come along, and then it seems every unit will try to mine a node somewhere on the map randomly and it's just one big mess that needs sorting out.
When did THIS exist? Why was I not told?! An upgrade for the greatest Tower Defense ever that I didn't know about?!!? *Looks above to check if there's a rock*