Might I suggest a Rogue class that has an upgrade to increase the amount of gold found from each find, or a way to take gold from enemies per attack, and an upgrade to evade or disarm traps?
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I suggest if you attempt to fight my creature, to have beaten the game first.
Sometimes after tangling with Biscuithead, Panda drags along the ground and slowly loses all speed, not even reacting when I try to Rocket. Pretty sure that's a bug?
I found what perhaps might be considered a bug: there are some cases in the late game where you will have picked up more than one treasure map. Doing the treasure minigame, however, clears off all treasure indicators from the main screen, so you can't track down the second treasure.
Ok, I found that one of the puzzles must be completed before the other in order for the game to allow progression. Specifically, Adam 2.0 must be created before Eve 2.0. Is that intentional?
I'm running into a bit of trouble on one of the 15x15 puzzles after creating Adam and Eve. I have filled in all the blocks in such a way that all the numbers have grayed out, which suggests to me that the puzzle has been solved. Unfortunately, the game is not progressing. I'm going to try and copy the solution, then reload and see if it changes anything. (PS: the puzzle is the 18th one)
Oh how few games like these are, and how deeply that remind me of my love for music. I appreciate even the harmony of each song, but hearing it all come together pulls together this richness of the music as every instrument builds up just a part of the larger, more beautiful whole.
I'm pretty pissed at the AI in this game. Often times my teammates in CTF will grab the flag, then run everywhere except back to the home base, getting themselves killed in the process, all while preventing me from grabbing the flag in the most efficient manner possible.
The good news: Because of this game, I'm able to pinpoint weaknesses easily.
The bad news: Because of this game, I can't stop looking at people's crotches.
Grandpa: Well kids, I really liked that hat. And that's how I lost both my arms, my legs, and my body in the war. But hell, you don't need any of that to wear a hat! Just a head!
@undefined: Perhaps when setting up a store, you could make it so that the user's inventory is always open rather than first clicking a shelf slot and then picking out an item? The item would just naturally pick the next open indexed slot. It would streamline the process altogether.
Perhaps the spells' effects could also be reworked? I found myself not really using them for the majority of the game except for Heal and Greater Heal. When I attempted to use Corrupt, the effects only last for one round, which made it not so worthwhile for the cost of the spell.