DrSmurrie's Comments

Game comments and reviews

Galaxy Siege

Apr. 12, 2013

-1

There I was, conquering Quus by turning Pirate ships in to eternal drifting bits of space scrap metal. Yet in Quusโ€™ core the resistance became impenetrable. My ship's engineers worked round the clock on different ship configurations but every new raid seemed in vain. When suddenlyโ€ฆ a breakthrough! With barely 20% shields we made it through but morale aboard hit rock bottom upon the sight of the Pirate Mothership. During the fierce, seemingly suicidal battle that unfolded the bridge soon reported our ship's shields to have been diminished to a scarce 3%. I steadfastly met the eyes of my bridge crew and bellowed out a final firing command! I readied myself to embrace our impending death while I felt our heavily damaged ship shudder as it released its final salvo. Only several seconds later I realized that the sudden bright light coming at me wasnโ€™t me slowly suffocating afloat in outer space but the view of the Pirate Mothership exploding. Truly a liberating and surprising victory!

VOID: The Room Escape

Mar. 18, 2013

2

Well, I enjoyed every bit of those 2 minutes ;p

Developer Reply

thx a lot :)

Psychout

Jun. 14, 2012

-3

I'm totally loving this game but the part where it just doesn't register my jumps before going sideward just made this frustrating as hell..

MARDEK RPG: Chapter 3

Jun. 13, 2012

7

Whoa there, total shock and surprise! A battle triggered upon opening a chest, I didn't see that one coming after just having ended chapter one and two at all! =O

WereBox 2

Jun. 07, 2012

0

Absolutely terrific game, it has the kinda plot and jokes in there I would most certainly make myself when me and the lads would be brainstorming about; "Hey, let's make this fun little puzzle game and put the most ridiculous thing in there".. We'd go: "Ooooh yes! and let's put some superb references to Justin Bieber in it!" - "Oh and maybe one on the the war on terrorism!" - "YEEEAAAH!!!" Therefor a 5/5 is more than well earned!

Developer Reply

yeah, that's always happens when brainstorming, sometimes improving the game results the death of the project (