REVIEW RESULT Considering that the lack of gameplay adds to the overall message of the game, and the state of gaming in general; I'd give this game 5 stars. It's a bold statement on how shallow popular games on Kongregate can be. It currently is a strong contender for my GOTY.
thanks for the review this is uplifting to me and most things considered i agreed with things you have said and battle will be added in the near future me and my co worker did not mean what you said but we do agree from what you got from it
- stupid.co
REVIEW PART 3 of 3 This references an aspect of the Dragon Ball series; Goku and other characters of Saiyan bloodline has the ability to reach "Super Saiyan". It changes the character's appearance, causing a yellow aura to surround them, and making the character's hair yellow.
With the intended lack of diversity combined with the Aryan-like appearance of the intended character image, I'm reminded of Adolf Hitler's book "Mein Kampf". In this book a concept was touched on called "Lebensraum." Lebensraum is basically the territorial expansion of Nazi Germany based on the grounds of the perceived superiority of "Aryans" by the Nazis in order to create a larger agricultural base for a higher German class by means of starving out existing populations.
This game takes that concept and applies it in a satirical way, indicating that Idle and Clicking games are guilty of starving other genres that are widely considered lesser of clicks and plays that they deserve.
REVIEW PART 2 of 3 Ridicule of the "Power Level" trope in anime seem to become more popular in media as time goes on. For example, the manga/anime One Punch Man effectively makes fun of it by trivializing the trope and teasing the reader/viewer with the possibility of the hero, Saitama, meeting his match. It usually ends with Saitama defeating his enemies in a comical way. This game works towards that level of comical effect in various ways.
First, it misspells Strength and Agility. This effectively indicates to the player that only one stat matters. This idea is enforced by the fact that each stat contributes to the player's overall Power Level equally. This creates the no need for diversity.
Eventually, after building up enough "PL", the player's aura becomes yellow.
REVIEW PART 1 of 3
I get it. It's a post-modern look at the clicking/idle genres. It takes the fruitless task of gaining a larger number, and making it even more fruitless by removing any immediate rewards; such as pleasant sound effects and graphics, a sense of progression, and any semblance of gameplay. This breaks the cycle of scratching an itch that most games that strive to be a Pavlovian machine that many gamers crave.
A lot can be said about the developer's avant-garde approach in making a statement of how pointless clicking and idle games can be. I found that choosing a game mechanic to center around an aspect from the manga/anime "Dragon Ball" series named "Power Levels", adds a level of post-irony. The combined "KI", "STREATH", and "AGILTY" are combined into a "Pl"(or Power Levels). There seems to be no limit, just the commonly ridiculed aspect in the anime. One can always click a stat one more time, just as Goku can face another enemy to become stronger.
When selecting equipment in the inventory it should automatically show the stats of the currently equipped equipment of that type. So it would be easier to compare.
thanks for the review this is uplifting to me and most things considered i agreed with things you have said and battle will be added in the near future me and my co worker did not mean what you said but we do agree from what you got from it - stupid.co