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Game comments and reviews
Apr. 20, 2013
3/5 - No way to turn off the music. No way to go to a title screen when you're done/want to break for a bit. No way to save manually (though the autosave is nice, if it occurs with every change in the savestate.) Would be 5/5 just for being able to turn off the music.
Feb. 14, 2013
Difficulty ramps up way too fast, but once you get some training going on, you're good to go. Once you can constantly train, your guys are fine. Just a little slow starting. 4/5
Jan. 13, 2013
Friend limits? Really? And why are my guildmates mixed in the list on my farm? Why aren't they at the top of my list on page 1?
Jan. 11, 2013
I'm also getting tired of seeing offensive comments made using Large Bullhorns with no way to remove them or block the offending player. When I blacklist someone because they're being offensive, I expect to have their messages removed from my interface. I'm fairly certain there's some legal violation going on here.
Jan. 10, 2013
This is a balls out money grab cash store game. Everything about this game is designed to beg you for your cash. It would be a lot more enticing if it wasn't so blatant about it. Sort of the difference between a classy escort in a casino bar and Herpes Helen down on the corner. The game isn't sitting at the bar. Still, I'm rating the game high because even without paying a dime to play it, the game is still fun. It has a lot of aspects that lend itself to enjoyable game play.
May. 14, 2012
worthless. this game is completely broken.
May. 11, 2012
BORING!!
May. 02, 2012
Wouldn't be a bad game if Cautious didn't cheat so much. Vegas wouldn't lay odds on the sudden luck it gets when it's behind. I have to lower my rating because of that. Every. Single. Time. Every one. Cheating...
Jul. 26, 2011
Horrible screen layout. The menu and back buttons are right where your finger needs to be for most levels. Terrible physics, too.
Jul. 10, 2011
This game is a rare gem here. I have never seen a game so compelling and so engaging on any other flash site. The effort that went into both story and gameplay is extraordinary. Were I in such a position, I would do more than simply rate this 5 stars.
Jun. 06, 2011
Ok, you need to have a break between waves, don't put dark green text on a light green background, add a specific number of lives to protect, and if you aren't going to use money/mana/whatever to buy towers, then provide a regular timer on new towers instead of per kill, because they get rapidly outclassed.
May. 05, 2011
Interesting concept, but hard to control, and very poor end-state recognition. Also, the mechanics for health seem poorly tuned. Sometimes you go down slowly, if at all, and other times you lose all of it without hitting something. Keep trying.
May. 04, 2011
Not bad, overall. The initial stages have a steep learning curve, but otherwise not bad. As a strat game, it's rather fun. However, the AI has made several stupid mistakes that cost it the game. It could be improved to make this a truly great game.
Apr. 21, 2011
Not bad for a first attempt, but there is little replayability. The darkness is a fun aspect, but the spikes are random, the bullets hare often hard to see, especially in the dark, and the checkpoints repeatedly save progress when standing on them. It would be more useful to track deaths, instead of giving a small number of lives, given how easy it is to die randomly. Also, the little guy builds up too much inertia. He likes to keep moving after the button has been let go. I give it 2/5 because frustration isn't fun. Playing the same level for three consecutive games isn't fun, either. Keep working on it, though. It has promise.
Jul. 10, 2010
Very nice. Looking forward to more.
Sep. 08, 2009
Needs a pause menu tracker for (number of) mini-bosses killed in game. BFT Carrier rules. Love it. Keep it up. Make a sequel. 10/10
Sep. 04, 2009
The only thing this game needs is a notice when you have reached the final upgrade level in a given upgrade. Right now it says the cost for the next level, but you can't buy it. Confusing at first. Love it. 5/5.
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