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Game comments and reviews
Oct. 25, 2009
incidentally, the deagle accuracy challenge says expert is 6/7, but you can't get it unless you get 7/7. Besides that, it's pretty good. A few more options on campaign mode might have been nice, as it got kind of repetitive.
Jun. 22, 2009
By the way, the arithmetic is wrong in the shop. Somehow I always end up with a hundred more dollars than I should when I buy something.
Jun. 12, 2009
I don't understand... sometimes a bridge will work, and then the next run, the exact same design will break.
Feb. 04, 2009
Hmm... Well, the main problem here is that the distance calculator doesn't use a spherical model of the earth, so you can be much more penalized than you should be (imagine clicking hawaii rather than new caledonia). Additionally, some of the cities seem as though you used the wrong name (e.g. It's _Belmopan_ ), or foreign spellings. That said, it is a good game, and it is quite fun.
Nov. 14, 2008
ouch. when you disable the base gun for the boss battle, it kind of screwed up my plans. Perhaps you should give warning of that. Additionally, the base gun is too powerful for the low price.
Jul. 25, 2008
115 f*cking days!
Jul. 16, 2008
hey, robotrevolution: hit "try again" and you can -gasp- retry the level. But yeah, the last boss is quite annoying.
Jun. 24, 2008
For the love of all that is holy... _why is there no mute button!??_
Jun. 20, 2008
holy mother of.... I completed the challenge, ran off the screen, and the the doom advances and it says "extinct"... Good game anyway though
Jun. 13, 2008
I really enjoyed this game, much like Coolio Niato's other ones. Which is surprising because I don't like techno... Anyway, I think the second level would've been cooler if the blocks just kept piling up, and the you would've had to keep jumping on top of them to avoid the next ones. Keep making these kinds of games.
life... love... misunderstanding... and *weird noises.* heh.
May. 28, 2008
Some movement problems: the ground apparently has super-friction, acceleration is exaggerated, and, also, the way the heart accelerates makes it seem really dense (and makes it difficult to get). Additionally, it would be very helpful if you would specify the point by which the controls drag the body.
May. 16, 2008
Why is this "strategy"? I think it's action...
Just terrible. Why??
It seems like you tried to make this in the shortest amount of time possible. Especially because there's no reason to play, you just click the "balloons." Try adding points... or levels. Something.
heh. It's like YHTBTR, except crappier.
What the hell? Usually games include, I dunno, _gameplay_.
okay, the real problem here is it's a shooting gallery game. There's _literally_ nothing here besides walk, shoot, reload. So even if you fixed the bugs, i.e. not being able to walk and shoot simultaneously, I still wouldn't feel right giving it more than a two. Keep trying, just add features.
May. 14, 2008
Brilliant. Though there have been other "use past selves to solve future problems" games, this is the first one I've seen that implements it to this degree That being said, there are a couple problems. 1) physics. The balancing platforms are a little glitchy, and the launcher/see-saw just doesn't feel right. 2) As kubanacan noticed, sometimes the past 'bots don't really do what they're supposed to. Overall, though, awesome game. *NOTE TO GREGG13: you have to control each 'bot, and then when you use the next one, the previous ones will do just as you made them do. THEY ARE NOT AI.* Or, if you didn't understand that: *you fail.*
May. 08, 2008
Really clever. Controls are well thought out, and the game's simple enough. The only problem is the difficulty seemed to jump around, instead of a smooth learning curve. For example, levels 26-29 were a lot easier than even just lvl 16.
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