I'm really loving this game. It could use some better explanation at times (I've yet to figure out how minions work) but my biggest problem is information overload. Seems like there's just too many buttons on screen.
Maybe an option to hide things would be nice, like "ctrl + click will hide/show a button or list entry (furniture/spells)" then have a checkbox somewhere for "show hidden content" that would allow us to un-hide whatever we want.
That would be really helpful for me, but it's just an idea.
This is an ok starting point, but there's a lot that could be done. The key thing this needs is more content. The best idle games have an unfolding structure: the desire to see what unlocks next is the main "hook" for most people.
Here's a simple concept that could work: clicking zombies gives money, and don't let the zombies touch the castle. When you have enough money to buy the first thing the store appears. You can buy workers to auto-collect money, income multipliers, damage multipliers, more castle health. Also, make weapons permanent and necessary. Alternate zombie types could help with this: maybe there are blue zombies that take ten clicks etc.
Sorry that I'm butting in on your project, but I would love to play this if it were more engaging. I'm hardly an expert here, but so few people ever give critique, I just want to try to help where I can.
Adorable game. I really like how you changed the usual formula of mining games to be so simple and arcade-y.
My only critique is that it's unclear how its determined if you get ore. Is it a constant random chance or is it possible to clear out an area? Another variation might be to have it randomly appear where the player can see it, so we have to chase it down.
Quite fun anyway.
A very nice concept, but I feel it could have gone farther. For instance, the level where your bounding box leaves a trail, I expected that to have a collision mask, requiring you to build up a platform to get to the exit. Slightly disappointed there.
Still a pretty great game and the final level was amazing.
Very fun.
Minor graphics bug: on the portrait of the dude, with the suit and two bags of money, the second bag disappears behind the grass every time I go to another tab (achievements etc.)
Playing via Chrome if that changes anything.
Rated 2 stars. Not a bad game, just very disappointing.
I was expecting pixel art based on the title, and there's very little content. Though unlike the other commenters, I didn't have too much trouble learning how to play. The whole system and interface seems nice enough, though a tutorial would still be nice. I have no idea exactly how I've gained stars and levels, nor how they unlock anything.
Game-breaker for me was that it's so laggy. Admittedly, I do have a slow laptop and internet, but it began lagging immediately, particularly when I tried to build a coaster, which seemed strange. Made it near-unplayable.
That's my review. Would have gotten another star if it wasn't so laggy.
This is definitely getting into the full release.