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Game comments and reviews
Apr. 15, 2011
It'd be nice if there are little timers so we can see how long do the buffs last for :D
Feb. 27, 2011
Is the final boss meant to be beaten? D:
Feb. 20, 2011
The TBD Devastator is a huge upgrade from the default jet. It has higher speed, much greater maneuverability, more hit-points, and a rear-gunner who shoots automatically at planes behind you with a very deadly aim. For just 150AP, that's kinda overpowered, no?
During training, "friendly" planes will often spawn. Whereas they will most definitely shoot at you, you will lose AP if you shoot them down. That's just messed up.
Feb. 14, 2011
Just finished the game.. fun stuff with a kinda funny ending :3 didn't get any of the mentioned glitches though ;o btw.. how do you get that treasure box in the ice cave? the boots that you have on equipped at that point doesn't allow you to jump high enough to reach it @@
Jan. 24, 2011
Strangely addictive.. keep it up, I'm looking forward to the promised updates :D
Jan. 03, 2011
Reminder to self: must watch out for ice-cream cannons whenever I'm running after an ice-cream truck. Seriously, this is some scary shit.
Is this meant to be a sequel to aeiowu's "Effing Hail"?
Jan. 02, 2011
It's actually a pretty good installment of your series if I ignore the bad points such as the lack of hotkeys, no multiple building function, the unnecessary 100+ waves, and no rollover stats whatsoever. That being said.. yeaaaaa.. I really can't ignore the bad points at all.
Jan. 01, 2011
It's cute how the demon has a teddy bear on each side of its throne XD
Nov. 24, 2010
I was half-expecting a Spanish soccer commentator to shout "GOALLLLLLLLLLLLLLLLLLLLL~!!!" when the zombies were kicking the guy's head around.
Nov. 12, 2010
Odd, it played much better on armorgames.com without the squad selection and weapon switching glitches.. maybe something went wrong (incompatibility and whatnot) when the developer uploaded this to kongregate?
Sep. 16, 2010
Definitely a fresh and much welcomed entry in the Protector series for the first couple hours, but the game just becomes really repetitive after you unlock the Flaming Bow and the Wizard's Bow. I find myself focused on harvesting so much more wood than the other two resources especially towards the later half of the game. @@
Sep. 09, 2010
I've finally managed to collect at around 75% of the blueprints. However, it's now to the point where I only have the energy and patience to complete one map per day. XD
Sep. 08, 2010
I've bought every non-diamond gun and shield in the shops, but I still can't get the "Ready For Action" achievement. Is anyone getting this problem?
Sep. 01, 2010
Fun game, though I don't see the point of leveling my minions beyond level 10. Getting even just one to lvl 99 would require a ridiculous amount of mana, no?
Jul. 21, 2010
Whereas re-entering rooms to farm weapons makes the game a whole lot easier, it'd add a nice challenge if the weapons disappear permanently after you've obtained them. In any case, thanks for making a great game with a high replayability. :)
Jul. 09, 2010
Elite Darter with 16+ RoF upgrades = Supermonkey meets Middle Earth
Jul. 08, 2010
It really throws me off how the actual damage of each weapon is significantly less than the listed amount.
Jul. 04, 2010
@adgjlsfhk: You have to get Escape Wings from the red treasure boxes, and then use them by dragging them over your character.
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