Having Loops start at level 0 is kinda BS because that means you spend Res to... get nothing. Should start at level 1 otherwise they implicitly multiply gain by 0 which, uh... is 0.
Hey, I appreciate the response and it's really nice that you take the time to respond to an idiot like me :)
Unfortunately, your answer to my previous question honestly made me even more confused because it honestly tells you nothing. Fortunately, I was able to figure out that the real way that hooked pieces can move is that when there's only one crook head on a tile, it can move in the direction that's pointing. It's a nice visual hint that I missed before and untangling the larger bundles on later levels is actually fun once I realised that on a replay.
I managed to beat this, and I feel like I'm missing something still though. I still have no idea how you're supposed to know which way hooked tiles can move. It seems to just be pure trial and error, so I know I have to be missing *something* there. Definitely gonna replay until I get it; the rest is all intuitive and simple but that one seems weird to me.
Even having beaten YHVH knows how many levels (all of them, most of 'em twice... or more...), it still really bugs me how the Relaxing/Medium Challenge levels keep running the tutorials and force you back into the normal 30.
This is _very_ Papers, Please-y but that's kind of a good thing since it's a different spin on the same idea. Originality from the inspirational spark and all that
Boy I sure do love these definitely not dated, totally great jokes! They are 1000% hilarious and I love the wacky zaniness contained in the parody names!
Hi, I've issued an update trying to solve that problem, can you tell me if it's still black?