I like the idea of the tavern, but it seems like that after a couple of upgrades it reserves units, but does not release them. I have a wizard, a knight, and I think also a cleric just... hanging out at the guild house. A fighter does not que up with them and they are just stuck at base.
Okay been playing this game for a few hours now and here are my thoughts. The scaling of the clicks just don't seem worth it in the long run. Doing 5-10 damage or heal per click at lvl 10? Does not make that big of a difference when the mage can full heal after a hit. Also when it comes to the damage that you deal is compared to the health that the enemies have it just has poor scaling as well. It takes too long to kill the normal enemies for how little you get without at least one level of the banker and even then it seems no worth it. I understand that idle games are meant to be running in the background, but with how slow this one is it does not have me wanting to come back and continue it.
I... love it. This is such a beautifully constructed piece of art that I thoroughly enjoyed. The characters are unique and have their own personalities, the story line is different from what I have encountered in games, and the gameplay, as simple as it is, is extreamly enjoyable and satisfying. 5/5
It is an okay tool, but it could use a fill and move tool and posibly a tool that allows you to curve the lines. It would allow for even more epic avatars. this is just a suggestion though.