Great game; nice mechanic with great level design complementing the mechanic most of the time. Too bad some screens in the expert level threw all this away for some "artificial" difficulty.
Why give us lots of things to buy but then no money to buy it with. Over the course of the campaign I have been able to buy 8 of the 48 things. And with guns you don't even know if you want to buy it.
There are also three ways difficulty is added: better enemies, more enemies and just plain shitty allies. The game is more fun with the first two. The third can just cause you to lose matches because even though you have 18 kills and 4 deaths, your idiot team has only 4 kills and 25 deaths. Can't really call that good game design.
A great game. I just have one tiny issue. Abilities that do something understandably do less damage than a normal attack. The rogue skill cutthroat is unlocked at lvl 15, making it a high level skill. It costs a whopping 110 stamina to use, making it the most expensive skill in the entire game. On top of that it has a high cooldown of 8 turns.
So what do we get in return for this?
The attack itself does about 50% of a normal attack. The massive bleeding effect is only applied rarely. When the effect is resisted, you just wasted 110 stamina on a weak attack. And when the bleeding effect is applied, it does about 15-20 damage over 4 turns. That is 60-80 damage total. My rogue does that on a normal attack. This just doesn't pay back the cost. Comparing it to Blade Fury: 75 stamina, half the cooldown, gives a guaranteed 4 hit, and is easily combinable with Precision to do ~300+ damage.
Cutthroat is just beyond useless. But I'll forgive this one small thing in an otherwise great game.
Alongside several minor issues with this game, the largest one is that before night arrives you have no idea how much defences you need and as soon as night start it is too hard to put up defences. Either because garbage gets littered everywhere, partly because the game starts lagging like hell when the screen gets filled with enemies.
When making a game that is the same thing over and over, you'd think the biggest issue you'd want to resolve is things not becoming repetitive. Instead, you have to grind day after day just to get a few upgrades that don't make much difference. The game started out nice but became boring somewhere at the midpoint.
@Okojo If the 2nd colour you use is orange, it might glitch like you said. But don't blame the game, as there is another (better) solution which never glitches (pink as 2nd colour).
Great game. However, the goal is arbitrarily and only a downside to the game. The whole game is about expanding, staying ahead of competition. And after a certain amount of turns you get the message: well, you didn't expand fast enough, you lose. Not that you did anything wrong, you just didn't complete our arbitrary goal. I would rather see my entire civilization go up in flames because the enemies got stronger faster than we, than to get a message saying: okay, now you lost
I really dislike the overlapping lanes. Like Up and right being in the same and down and left being in the same. I'd rather have 4 lanes for them. That way I don't have to look at what arrow is coming. I would know which one it is just from the lane it is in.
Good game overall. Except for last wave of last level. It's not that it's too hard, it's just too overwhelming. I just don't have time to collect coins and replace archer if killed, even though I have enough firepower to kill all.
Could've been a great game. Too bad it isn't. Ninja AI is way too dumb. Defending ninja just lets enemies pass him at continuously attack girl because agressive ninja already dibsed him. Also, later on it just becomes a grindfest. Not possible to play the game through as it is without having to play a lvl over and over to gather enough money to finish the next lvl. Also, 250 gold for 1 extra gold per kill? That takes 250 kills for 1 ninja, 750 for 3. Level has about 30/40 mobs. That takes about 20 levels to get the money back. The game itself is 25 levels!
The amount of "game" I see is heavily dependant of how big I have my screen set up. If I have my screen zoomed in when I start the game, I only see the top left of what I should actually see (I can't even see the steering wheel). Right-clicking and pressing Show All doesn't fix this, making it unplayable.
Apart from the other mentioned problems:
Say when a 2-note chord red and green come, directly followed by a green HOPO, I'd like to be able to press 1 and 2, strum, then release 2 to hit the green HOPO. Now I have to strum again, or release keys and repress.