Tukken, can I just say that the FCG is one of the greatest things ever added to AITG. It is both uniquely balanced and versatile enough to encourage a great many different playstyles. It dragged me back from the mild 'I fiddle with this game, but only every day or so' hobby that is idling to the rabid obsession that is anti-idling. I'm really impressed, and I think almost every fan would say the same.
Congratz on your first flash. I liked it pretty well exept for a few flaws that really grated on me. 1. Plot? 2. Upgrades didnt seem to make much of a difference 3. The plasma shield is an exeption to the previous one cuz it was EXTREMELY overpowered 4. Why were the missles falling? and here are a few of my suggestions for a sequal 1. Some form of walled map, preferably with a destructable enviornment 2. Different skill trees with types of shields and weapons on them 3. BOMBs because anything that goes boom wins. 4. specialized enemys and bosses that do cool things like split apart or combine or reflect attacks 5. 2PLAY makes any game better