has a few degrading issues from before: 1 clickable pickups is always a bad thing in tower defense games; 2 the later levels dont get resolved with strategy alone, you have to get lucky on the draw of the death procs, otherwise brilliant is impossible; 3 the design got more cartoonish,, but the first ones were indeed better; 4 the speed up button, make it toggleable, i dont know if its my computer, but to me even when i let go it sometimes takes 4 to 5 seconds to actually slow down, and on the mean time i cant click anything; 5 the targeting sould always be the closest enemy to the gems possible, not the order of spawn; other than those there are the good points: 1 masteries are pretty good now, better than before; 2 the introduction of more things to do with the cut out is awesome, though it is bit annoying through levels 16-19; 3 new enemies, this is really nice especially for the clutch bosses; 4 the remodeling of some towers evolution, making the former useless ones now an option;
I don't want to be a douche or anything, i just noticed the resemblance to the Tetris Attack game on SNES, especifically the 1 player Puzzle mode, i can even recognize some of the puzzles being the same as that game. But it's still a very nice game indeed, just wondering if you got your inspiration from there. ;)