WTF is going on enemies on literally the first wave are just lightning speeding past my only crossbow for an instant loss hell even on wave 0 clicking retry has enemies sprinting right on by
@Atombender the start upgrades become useless very quickly since its scaling is capped at the click 1000% bonus and that's it, on the other hand the hp and dmg boost per lvl is more useful since it retroactively updates as you lvl those talents up also the start lvl is pretty ok at times since it is a free 10 lvls
tutorial is not helpful at all since I'm fairly sure it broke at the part of the mastery level and skill tree and had to skip it, if it is working then there is a very poor explanation of how to get crystal slots
@Semperfi87 think the way equipment stats are read is 1(+1)% = 2% as outside parenthesis is base stat inside is the upgrade bonus that is added onto base stat
@bpro the stages to a planet are: known (you have knowledge of it), occupied (you have sufficient force and are subjugating them), connected (along with force you also have sufficient trade to do trading with), included (along with force and trade you have sufficient culture and they are assimilated into your empire)
That's really close. Culture cuts through trade and force concerns. I've gone back and forth on whether that's right, though, but my intent wast o balance the extreme drop-off of culture.
Game is still pretty buggy such as the healer upgrade not disappearing after buying it, also a problem with properly saving as reloading the page i lost all my temple and tower buildings as well as goldmine and keep production all reset upgrades, but the price is the same as when i left it, so I'm sorta screwed there.
@Avana don't think you're far enough in the game to have unlocked autocasting upgrade then, which as it sounds autocasts selected spells for you, but halves mana regen rate
From how I understand the system from a short time on it.
It seems you get more money per mine the closer they are to each other i.e. they can double planet output if you stack mines on top of each other, but the cost of that is it lowers efficiency, which affects auto-mine speed.
Also would be helpful to have a tooltip pop up to show the price of a mine on the planet select menu since it's tedious to check each planet for mine prices.
MY god over 400 luck, lvl 301 and 30 dragons burning everything and all I got have so far is 1 coal ever appear....with the exception of every other required material appear at least twice.
I think there may be a problem with how the price scaling for upgrades on the newspaper is working since my 260th newspaper is 100+ quadrillion more than my oil rig at 240
It would be nice if we could customize the ships since we are given so many unused slots for weapons, missiles/torpedoes, fighter craft, that it feels a bit constricted that we can't modify any aspect to them except after the refitting missions which are fixed refits. 4/5
@5638koman or you could just spam swamp at large concentrations of enemy buildings since the swamps permanently reduce the castles defs until an enemy soldier walks into one and dies
@ black beard the range and atk power and hp up buffs do stack just check out the letters hovering over the turret image and shows the buffs applied to it, however I don't know if the gold gen's money value up buff stacks, though i think it does
Only decent tip I can give for those who are finding later levels hard just spam prawn drones and add some rocket turrets.
Drones act as meat shields and shield drainers, while rockets deal the dmg. Also maybe a good idea to research emp and its upgrade as it drains enemy shields and charges yours, which comes in handy sometimes.
That's really close. Culture cuts through trade and force concerns. I've gone back and forth on whether that's right, though, but my intent wast o balance the extreme drop-off of culture.