Bit of advice, a colorblind mode would be treat. That or different symbols. I have to click on a candy and then see which circle lights up, and do that for each one. Different symbols would go a long way.
Problem: hiring another salesperson becomes more and more expensive, and less and less useful. Buying a second SP is a 100% increase, a third is a 50% increase, a 4th at a 33% increase, and on and on, until buying a new one is not cost effective. Maybe some multipliers at certain intervals would change that.
I'd say more upgrades for the "You" resource gathering. I'm getting over a thousand resources per second, and my little 10 resources per second isn't having any real impact.
"We need a bombing run on the enemy position!" "You want me to bomb your position?" "No, the enemy position. They're overrunning our front line!" "Roger, bombing your front line."
Current balance seems way off. I'm getting about $5.5 trillion per second from my Shoot, and $143 billion for my drug empire. At this point I don't even NEED the drugs, I just throw cash at them every now and then, even though they aren't making a serious impact on my cash flow.
I don't know if my oil revenue either isn't displaying correctly (I hope!) or isn't calculating correctly (probably), but it's an apparent issue. With the speed ugrades it completes twice per second, but the cash per second display shows roughly 60% of my per completion income instead of double per completion.
spacebar seems to randomly cause the selection arrows to trigger unexpectedly. Haven't quite nailed down what's causing it though. Seems random and unpredictable.
I'm red/green colorblind and the micromanage colors are somewhat tricky. Any chance of getting something a little higher contrast, or at least make it fill at more even pace rather than getting jumpy at the end?
Thanks for the suggestion, I was thinking about making an actual drum set with two drums and a cymbal, but for this version, it's staying like this, I may update it later. Yes, I just added the multiple drum and a cymbal.
Decent until I realized I could just hold down left click and randomly move around and do just as well, if not better, than planning any individual moves.
Mouse use would be nice, and having different colored blocks having different weight/size would add a degree of difficulty. Topped out at 27 personally.
Thanks for the suggestion, I was thinking about making an actual drum set with two drums and a cymbal, but for this version, it's staying like this, I may update it later. Yes, I just added the multiple drum and a cymbal.