My biggest complaint: I don't like that the countdown starts from 5 visually, but takes four beats. Either start counting down one beat earlier, or count down 4-3-2-1. That's pretty nitpicky though
As of right now, it's hard to defend against cards from Metris. It would be cool if there were a card that could remove action cards from the field, either destroying them or sending them to the opponent's deck. This would also be cool for the idols in the Daramek deck.
You might want to fix a couple typos ("titls screen" "They ae based on...") Also could use more detailed and accessible move descriptions when selecting pokemon (power, range, effect, etc.)
There is actually a MoveDex, but it's only implemented in the RPG mode. In the future I'll make the PokeDex and the MoveDex accessible from the main menu.
Take a look here: http://i.minus.com/i8Y5lzLT5tgEv.png
There is a slight glitch: If you restart too fast, acid may stay on the screen where it was before hitting R. This helped me complete a level on accident using only one shot.
Another minor (miner) detail, if (when) you make an update/sequel to this game, space the numbers out a bit and make sure nothing can go off the screen. Of course, by the time your numbers are off the screen, it is too late to hate the game, because it has already made it into your bloodstream and created a dependence.
I would like to see a little description on each stone when I unlock it. Maybe like a Bestiary of stones or something. Or just a fun little note at the top.
It's a pretty standard launch game (that's a positive). However, the missions and achievements are a little unspecific. For instance, on the mission where it says, fly to 25k and land the rocket, I flew up to 25k and landed, but it failed me on the mission, even though the results screen said that my max altitude was 25k and I had 0% damage. And as everyone else said, VERY laggy. Needs quality toggle.
At first it was space, but the key is too big and not have the same precision that the standard keys. On the other hand, the game was going to have button to shoot, "A", but in the end I left pair a sequel, if the game like it.
There is actually a MoveDex, but it's only implemented in the RPG mode. In the future I'll make the PokeDex and the MoveDex accessible from the main menu. Take a look here: http://i.minus.com/i8Y5lzLT5tgEv.png