I'm rather bothered that you can't flip the fusebox key the same way you flip the office key. You can't, say, walk back into the office (because you don't feel like it), and you can't just put the key down in any other room with a closet mirror (because of course you could only ever put a key down on a key hook). Besides that, another great one.
Curiously enough, the deer repellent in the introduction actually seems to work - if you buy it, although it's a game over, Socrates Jones is in fact protected from the deer that gets him in the main storyline.
So I see the equipment modifier times base stat relationship also applies to the Cow Costume's buff to chest size... very clever, I approve. (I'm almost surprised I didn't see Anna making any comments the first time she saw Natalie wearing that thing...)
A small bug I found - if you have equipment that boosts your max hp/mp, heal to full hp/mp, save, quit, and return to the game, your players will start with (probably? not entirely sure) their base max hp/mp instead of their modified maxes. Or I could be horribly misinterpreting what's going on, of course. But since that all regenerates out of battle pretty quickly, it's hardly a pressing issue.
Haha I love the massive skill tree, but I went through all that work to max it out and then I find out that that doesn't let you max out all of your skills!?!?! My level three cantering disapproves.
Other than that, I enjoyed the game.