balldescription btw:
Fireball : Shoots projectile at ball
Magnet Ball: makes ball come toward you
Frezze (freeze*) ball: freezes opponent
Speed ball: Go superfast
Ghost ball: Makes enemy intangible
Barrier ball: block of your goal
Confuseball: Enemies controls are reversed
Giant Ball: become a giant
Shrinkball: Shrink enemy
Blastball: Repulse ball
Stone ball: Makes ball much heavier, thus less friction
Teleport ball: Teleport to your goal
Switch ball (most op ball ingame): Switch goalsides, so watch which color goal is yours!
the new update makes the upgradescreen very very confusing...there should be just a button next to it: requires xxx souls in total, and then auto buys all the stuff for you.
Example how it is now for me: to buy a tier 3 skeleton staff I THINK i need 50 skullstaf tier 2 and xx amount of gems (cant read the numbers), and for that i need 50 skullstaffs tier 1 (again can't read the numbers), for which i need 50 basic staffs? And thats not even a great tier staff...and its already making me not even bother with it...fix? ^^
Nice premise for game but needs alot added:
-variety in buildings (atm fountain, farms, fishing port and house/mansion excist only? I wouldn't wanna live in this monotonous town :p
-Flyover mode for fast travel
-Upgrades on buildings themselves: example fishing port : boats, nets, fishing techniques.
-I know the peeps in town are quite new addition, but they're kinda mindless, I want them to actually see working instead of running around, any possibility for that?
-Something to actually do in 1st person mode besides walking around
-Designate spawnpoint for 1st person mode
If u keep building on this game it could be on hell of a game
Tips btw:
Get Sorcerer (best class)
Try and get energy Regen to about 2k, then set skill to all mobs
350% dmg+goldgain
Focus points on % dmg and goldfind
Enchant with the many gold youll get what you need.
Go for fast weapon at start (lower attack speed = better)
http://snag.gy/GPWX7.jpg if you want to see whats in store EG
Game becomes kinda broken EG, the final skills are not worth their wait as by the time you reach them you won't need them anymore. You can play this whole game by only putting points in % dmg and % gold find. Speaking of gold, i make more then i can spend (25b being the cap). The game is semi-hard till first vet item, then it really becomes ridiculous (im a lvl 120 at the time of writing, fighting lvl 500.000 mobs in full vet gear), i tried 5m mobs but elites kill me if i dont 1hit them cuz they do 18m dmg XD (and i only got 4m hp...id have to click max hp about 5 gazillion times :P). Enjoyable at start, but very unbalanced past 1st vet lvl
druid is by far the most OP i found, doing great aoe damage and only char that is able to revive others (use aoe constantly, then switch to revive for a sec if someone is downed).
The viking and golem were my frontline, stunning enemies 24/7 almost, and able to take alot of hits and with druid in range to revive them if they got downed.
Used the witch and monk mainly as healers, mage and archers as dmg, necro as debuffer, engineer as sniper.
alchemist, hunter and assasin were kinda meh fillermaterial.