DrewQwe's Comments

Game comments and reviews

Learn to Fly 3

Aug. 21, 2016

2

Wish there was a hard or impossible badge

Developer Reply

We wanted to make a speedrun medal, but people in the forums were really against it. The rest would've been "grinding" medals which people in general also do not like.

Football Saga

Feb. 01, 2016

0

Referral Code: 0001c

Football Saga

Dec. 26, 2015

6

Here are a few thoughts: - I would decrease the energy regen to 3 minutes. It's tough to stay engaged during the early stages as Mazazoth mentioned. You should push players to get to level 8 to unlock everything, rather than being stuck with nothing to do. - The game is really interesting and enjoyable. I would definitely recommend it to other Kong users. - Descriptions of daily quests could be much better. Some of them see fairly vague and the clarity would be appreciated. - It would be cool to let you choose a nationality.

Developer Reply

Thank you for the input DrewQwe. We'll keep improving this game :)

Coraabia

May. 13, 2015

1

Could you please remove the timer against bots? I don't really see the point of it.

Developer Reply

Hi, thanks for the suggestion! Your turn is currently limited to 3 minutes. We tried no timer but there was a problem with the game disconnecting the player after many minutes of hanging in the duel so we scrapped that. A typical game don't last longer than 5 minutes and there's no penalty for losing against AI so we went with the more performance friendly option.

Monster Battles: TCG

Feb. 05, 2015

-9

Evolving Evolon Prime should require 2 AP. He gets evolved immediately if the enemy has 3 AP, so there should be so negative aspect of him

Monster Battles: TCG

Feb. 05, 2015

-5

If you defeat a creature, they shouldn't be able to draw that card the next hand. This happens far too often for the computer

Monster Battles: TCG

Feb. 01, 2015

1

Changes should be made to these missions: Survive: enemy gets 3 AP and much more health than you Defeat in turns: You get 3 AP, enemy has 2 AP but more health than you Defeat: Equal AP and health

Developer Reply

Hey DrewQwe! We like that sometimes you have to defeat the enemy with 2AP or 3AP, you need to use different strategies if the IA has less or more movements. About having 3 movements as a player is something that we'll add as a new type of level!

Monster Battles: TCG

Jan. 28, 2015

3

If a monster's attack is 0, they should not get a +4 bonus attack if they have a strength against the enemy. The defense buff should remain, but attack should be 0

Developer Reply

Hey DrewQwe! The Element Bonus is considered a "special type damage" so if you have 0 Attack you still hit for 4 damage against a weak element monsters.

Monster Battles: TCG

Jan. 25, 2015

5

I would love to have an even fight for once during the missions. The whole survive, beat in certain rounds gets old really fast. And when the objective is to beat someone, they get an extra action point and have all legendary and epic cards. Definitely gets frustrating the further you get.

Monster Battles: TCG

Jan. 09, 2015

2

How does Mystic have no weakness? Level 34 is practically impossible. 6 turns to do 120 health when they have epic and rare mystics with no weaknesses and extremely powerful abilities? Please fix this or I will stop playing.

Developer Reply

Mystic weakness will be coming in a future update, as we introduce the "Mechanical" element! Although Mystics doesn't have any weakness at the moment they are the element with the weakest stats! so my advice would be to play your most high stat cards against them!

Monster Battles: TCG

Jan. 08, 2015

13

Tournament rewards need to be a lot higher. 1 gold is ridiculous for winning a fight

Developer Reply

By completing the third stage, you should obtain 10 to 15 coins from that level alone!

Monster Battles: TCG

Jan. 08, 2015

-4

Earth is overpowered. The abilities to only be attacked by abilities and affinities and the ability to lower someone's attack to 0 need to be adjusted. If not, they are practically unbeatable unless you pay a lot for a good deck.

Card Hunter

Dec. 31, 2014

1

In campaign mode, if the enemy has more than 3 characters, they should be limited to draw 1 instead of 2. Also kinda suspicious that bosses get their 4 most powerful attack cards all at the same time and 1 run card. There should be one max of the same ailments (burning) at a time. It makes no logical sense how you can be burning in different ways. But you should be able to get burned and poisoned, because that makes sense.

Developer Reply

Did everything in Dungeons & Dragons 'make sense'? :)

Card Hunter

Dec. 30, 2014

-5

There should be a max of one of the same forms of status ailments. 3 different burning cards to cause 9 burn damage a turn is ridiculous

War of Omens

Oct. 24, 2014

1

I took my turn and the opponent didn't make theirs in over 5 minutes. I quit and it gives me a loss. Anyone else having this problem?

Pool Live Pro

Oct. 09, 2014

0

I lost my first game before getting a shot. Way too easy

War of Omens

Sep. 27, 2014

-24

Really need to rebalance. The hero who has restock is unstoppable. Haven't beaten him yet. Haven't lost to anyone else.

War of Omens

Aug. 24, 2014

-8

I think the percentage chance needs to be removed completely. If there is a 5% chance to steal a resource, make the ability activate every 20 resources gained. If there's a 75% chance to retaliate, make it work 3 out of 4 times attacked. I have been screwed over because the opponent "luckily" gets their abilities to activate when statistically they shouldn't.

War of Omens

Aug. 24, 2014

6

There should be a max of one Word of Unmasking in a deck at a time. When the opponent has 3 in his deck, it is impossible to play anything

War of Omens

Aug. 24, 2014

-8

Arsenic needs to be changed back to attacking hero once for each Arsenic it has. If not it is incredibly OP