Reminds me of the first time I played MYST, in an amazing way. Well done! If commercial video games went in this direction I wouldn't be disappointed one bit. Cerebral, attentive, artistic and relaxing. Not just a game - an experience.
Great game, complainers need not play. Though I see how much was inspired by Diablo - nobody's ever released a main stream live action rpg pet game. Pokemon is the closest thing I can think of, but that was turn based (obviously). Diablo II had some golems but nothing like this. If Blizzard wanted to incorporate a giant f'ing dragon into the game I would be all for it.
Played through the whole easy mode and still feel compelled to play through hard mode. Just not tonight... cheers!
For those of you commenting on the difficulty of this game and the uselessness of the secondary characters: The other two characters are actually your main weapons one of them can keep you alive while dealing out valuable AoE damage (the mage character) while you Dragon grows into a tank with more than twice your life. Grow the tank by clicking the left or right arrow below your avatar in the inventory and drop food/flowers on him to make him grow. Soon he will outweigh you and deal out most of the damage in each round. I use the mage as a healer/nova caster she levels the playing field in battles with a lot of tiny units that would otherwise devour me (because I can only attack one at a time) and in the boss fights I let the Dragon do most of the work, while I try to avoid getting hit because of my low HP. Hope that explains some of it. OH! It's not terribly obvious at first that your spell upgrades are actually attributes of your secondary character. Just a hint.
Good game... needs to explore its story more in the gameplay though - so much of it happens before and after the game, and a lot of what happens in the game only happens through cheesy dialog that's stagnant and generic.