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Droiyan7's Comments

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Idle Mine: Remix

Play Idle Mine: Remix

Apr. 30, 2020

Rating: 3

QoL suggestions: Some shortcuts to go target stone by single click would be preferable. * Highest one click kill: Highest HP (but still below than Damage/click) to farm gems with active play. * Highest money per click, Highest money/s, Highest gems/s, Latest stone: I think those are pretty self-explaining.

Idle Pizza Factory

Play Idle Pizza Factory

Feb. 07, 2018

Rating: 0

Some of upgrades all completely meaningless: ‘Storage capacity’, ‘Bonus to speed when it filled’, and ‘Keeping efficiency’ are do nothing with the first part of cheese/meet factory (There is nothing to fill their storage). Plz, disable them until you do some update to make them useful (or just delete them if you don’t have plan to add more factories).

Developer response from Dracariys

Done.

Idle Pizza Factory

Play Idle Pizza Factory

Feb. 07, 2018

Rating: 1

Suggestion for convenience: Auto purchase cheap upgrade – automatically purchase all upgrade as long as those cheaper than 1/50 of current money. (and 1/20 mod of it)

Developer response from Dracariys

Done

Hex color idle

Play Hex color idle

Dec. 17, 2017

Rating: 2

How about 2 more free perks for more idle play to compensate the boring problem after the first reset? 1. Smart active: Randomly chosen cell in the paint become active by every tick(lvl1 and free), Cell with the worst colors are chosen (lvl2 and it is max lvl) (Prerequisition to lvl up: 'Paint active' and 'Auto sort') 2. Dumb seller: Auto seller will sell random color in the pallet (lvl1 and free, and it is max lvl, no prerequisition and replaced by Smart seller)

Idle Power

Play Idle Power

Jan. 25, 2017

Rating: 7

Anexian : Godsell is 10000 (100 gold and 100 life to 1), worse than life sell if u just make it and sell straight. But u should think about wire and increaser. With fully upgraded (or at least I found so far) and stable recharge support. Those add 20 (wire) and 390 (increaser) regardless of input. So, 1 Research Cell into 1 increaser = 391 Research Cells = 3910 Gold. 1 Godcell into 1 increaser = 391 Godcells = 3910000 Gold. Still think the best value to sell for gold straight up is the Research Cell?

Idle Power

Play Idle Power

Jan. 24, 2017

Rating: 2

Thanks for xtrapwr for good explain with screenshot ( http://imgur.com/a/89gWK ), I just not only understand what it is, but found solution! Place Spinner to current seller's position and move seller to the next of spinner, it prevent the degeneration.

Idle Power

Play Idle Power

Jan. 24, 2017

Rating: 120

Good challenge mechanism with awfully inconvenient UX. Needed to better UX : 1. Shortcut keys to each components (e.g. 1~0 for wire to Godder, Shift 1~0 for Charger to Multiplier 1) and sell mode 1-1. Shortcut keys to scroll across board (wasd or arrow keys) and zoom in/out for largest size board. 2. Storage to move components temporally without selling it 3. Storage (different from 2) to store boards temporally without activating it and without any cost (just backup to try different settings easily) 4. Disable multiplier's minimum requirements temporally (just passing through without power consume or reasonable penalty like only 1.1x multiply with power consume only)

Robots Continue Work Sequence

Play Robots Continue Work Sequence

May. 29, 2016

Rating: -2

Should be some upgrade using the score.

Ringside Hero

Play Ringside Hero

Dec. 12, 2015

Rating: 2

Am I the only one feels that repeating training is too tedious? There should be 'training N time' or 'training until next level' button.

Galaxy Siege 3

Play Galaxy Siege 3

Nov. 21, 2015

Rating: 0

More suggestions for improve : Death event of boss is too long and should be skippable by left mouse click, current $ upgrade is completely useless and should give more. (e.g. 1 ultracoin for $1.99 package, 3 for $3.99, 7 for $7.99. Ultracoin upgrade: Shielded Cabin: Add the function and HP of Shield to Cabin, effects auto-scale with shield upgrade. Protoshielded Cabin: unlocked upon purchase the shielded cabin, better version by using protoshield. Same things goes to Grabber and Fuel Tank. Supergrabber: instant upgrade grabber lvl5 with 5 grabbing ships and 100 HP/Capacity. Alien Arms dealer: Alien gun purchasable. Superhomemade: doubled the effect of Crystals, quadrupled for Price and HP rise.)

Galaxy Siege 3

Play Galaxy Siege 3

Nov. 21, 2015

Rating: 0

Got danger lvl 74 , found Alien Gun lvl 24 , Price 1306 , HP 9510 , Damage 172 , Range 360 , Reloading 1.5 x 9 (9 rounds burst shot) , DPS 172*9/1.5=1032 , Current my Ship config: 1st front row - Protoshield , Riffle Gun , Riffle Gun , Alien Gun , Alien Gun , Alien Gun , Riffle Gun , Riffle Gun , Protoshield , 2nd row - Rocket , Rocket , Shield , Shield , Alien Gun , Shield , Shield , Rocket , Rocket , 3rd row - Laser , Laser , Laser , Laser , Shield , Laser , Laser , Laser , Laser , 4th row - Grabber , Shield , Laser , Support Call , Support Call , Support Call , Laser , Shield , Grabber , Final row - Fuel Tank , Grabber , Grabber , Support Call , Support Call , Support Call , Grabber , Grabber , Cabin

Galaxy Siege 3

Play Galaxy Siege 3

Nov. 21, 2015

Rating: 3

Still , some boss can destroy Cabin , Grabber , and Fuel Tank with single shot , and shield can't help. Call all support just before start boss battle and keep distance as much as possible. Replace the outermost gun of the 1st front Protoshield can be usefull, for some sticky attacker, if can buy Protoshield. (Bought only one so far, one to go) Suggestion for improve : Endorse coyotik's suggestions for start. Plus, there should be saving Homemade gun setting too. Both ship layout and Homemade saving should have multiple saving slots and can be share with online. Anything within shield range should not be damaged untill the shield is destroyed (if it is not available due to the balance, give XX% damaged reduction for remaining XX% HP of shield)

Galaxy Siege 3

Play Galaxy Siege 3

Nov. 21, 2015

Rating: 3

Cabin lvl 1 , Price 45 , HP 25 (No upgrade , can't remove , can't sell) , My Ship config: 1st front row - All Riffle Gun (Good HP , not bad DPS , relatively cheap) , 2nd row - All Shield , 3rd row - Laser , Laser , Laser , Rocket , Alien Gun , Rocket , Laser , Laser , Laser , 4th row - Laser , Laser , Laser , Support Call , Support Call , Support Call , Laser , Laser , Laser , Final row - Fuel Tank , Grabber , Grabber , Support Call , Support Call , Support Call , Grabber , Grabber , Cabin , (Maybe exchange position of Grabbers with the outermost Lasers in 3rd and 4th row , would be better for protection in case of some boss pattern , didn't bother to confirm) ,

Galaxy Siege 3

Play Galaxy Siege 3

Nov. 21, 2015

Rating: 3

Protoshield lvl 10 , Price 1470 , HP 25796 , Range 140 (Just better shield I guess , can't buy yet. Too expensive) , Shield lvl 10 , Price 81 , HP 574 , Range 120 (A kind of energy shield , regen it's HP when not attcked) , Fuel Tank lvl 10 , Price 49 , HP 31 , Fuel 306 , Support Call lvl 3 , Price 60 , HP 30 , Range 140 (One time use , refill after return to the base. Summon 2 floating base seems to have 4 Alien guns) , Grabber lvl 3 , Price 18 , HP 5 , Range 320 , Capacity 24 , Reloading: 0.5 , Atomic Bomb lvl 2 , Price 80 , HP 20 , Damage 1447 , Range 300 (One time use , refill after return to the base.) , Repair Module lvl 1 , Price 50 , HP 15 , Damage 340 , Range 570 (One time use , refill after return to the base. Heal everything damaged HP except destoryed) ,

Galaxy Siege 3

Play Galaxy Siege 3

Nov. 21, 2015

Rating: 3

Got danger lvl 53 (63 while the Kongregate is downed), Maxed upgrade everything I unlocked so far (no more unlock so far). Here is what I have. Rocket Launcher lvl 20 , Price 452 , HP 607 , Damage 2040 , Range 330 , Reloading 3.25 , DPS 2040/3.25=627.7 , Laser lvl 20 , Price 323 , HP 109 , Damage 340 , Range 570 , Reloading 1.5 , DPS 340/1.5=226.7 , Riffle Gun lvl 20 , Price 194 , HP 2895 , Damage 43 , Range 285 , Reloading 1.5 x 8 (8 rounds burst shot) , DPS 43*8/1.5=229.3 , Alien Gun (Looting only) lvl 18 , Price 732 , HP 1215 , Damage 61 , Range 300 , Reloading 1.5 x 8 (8 rounds burst shot) , DPS 61*8/1.5=325.3 , Alien Gun (Looting only) lvl 20 , Price 905 , HP 2413 , Damage 86 , Range 330 , Reloading 1.5 x 8 (8 rounds burst shot) , DPS 86*8/1.5=458.7 Homemade Gun lvl 35 (don't remember. maybe 12,11,12) , Price 148 , HP 79 , Damage 13 , Range 395 , Reloading 1.5 x 13 (13 rounds burst shot) , DPS 13*13/1.5=112.7 ,

Idle Sword

Play Idle Sword

Nov. 12, 2015

Rating: 4

Revising my comment. 1. There should be Auto-reenter option. 1-1. Option for setting auto selling policy in case of inventory full (e.g. oldest first, cheapest first, etc) 1-2. Option to maintain some of equip across reset. (e.g. limited number per hero, weapons only, etc) 2. Heroes should have formation (Front, Middle, and Rear. Or something like that) and stick together. (if the looter ring doesn't work well with Formation, avoiding solo engage option should be added). 3. Adding polearms with +1 range bonus (medium range melee) would be nice. 4. Tap power should be scaling better across resets. 4-1. Option for setting auto attack policy for tap power to attack regardless the mouse position. (e.g. closest to specific hero first, lowest health first, etc)

Developer response from laFunk

Nice suggestions! I'm gonna do for sure on the next update the 1, 1-1 and 4. I'm noting the rest for the future! Thanks!

Idle Sword

Play Idle Sword

Nov. 11, 2015

Rating: 1

1. There should be Auto-reenter option. 2. Heroes should have formation (Front, Middle, and Rear. Or something like that) and stick together. (if the looter ring doesn't work well with Formation, avoiding solo engage option should be added). 3. Adding polearms with +1 range bonus (medium range melee) would be nice.

Star Runner : Genesis

Play Star Runner : Genesis

Sep. 05, 2015

Rating: 2

Missile disadvantages: slow launch rate (thus, not so high DPS even if every missile hit) , good chance to be intercepted by CIWS (so, overwhelming missile power is NOT actually possible :# ), almost useless if enemy ship has overwhelming CIWS. Laser CIWS : almost perfect intercept performance but generate heat. Gatling CIWS : moderate intercept performance but almost heat-free. (range of CIWS is shorter than ship-to-ship combat distance, so it cannot hit enemy directly) , https://en.wikipedia.org/wiki/R-73_%28missile%29 , , https://en.wikipedia.org/wiki/Close-in_weapon_system , , https://en.wikipedia.org/wiki/Soft_launch_%28missile%29 , 7. Mean to exteand the number of weapon slots, heat capacity (large heat sink or heat pipe), and make multi-engine spaceship. https://en.wikipedia.org/wiki/Heat_pipe

Star Runner : Genesis

Play Star Runner : Genesis

Sep. 05, 2015

Rating: 2

5. Some FCS or aiming assistant robot to make the attackable center wide and so raise chance to hit the darn enemy. , https://en.wikipedia.org/wiki/Fire-control_system , Current dogfight system of this game is just a mimic of the first world war air combat. R-73 (the seeker can "see" targets up to 40° off the missile's centerline) is in service from decades ago, and F-22 and F-35 theoretically lock-on the target behind of them. Thus 6. Missile weapon and CIWS. Missile advantages: very high damage, very high attackable area (high Lvl missile can attack anytime, anywhere), very low heat generate (almost none for high Lvl thanks to the soft launch system), auto launch (does not need to click to attack and automatically attack whenever possible, so auto combat is possible if player can purchase overwhelming missile power).

Star Runner : Genesis

Play Star Runner : Genesis

Sep. 05, 2015

Rating: 3

Good game. A rare ACTUAL game shining upon too much of p2w and idle games. However, as always, there are some rooms for improvements. Here is the list of what I think. 1. More impact upon reputation and level up. Discount on purchase spaceship parts (and extra upon selling) by high reputation. Likewise, high light level gives discount on light goods and defensive ship parts (e.g. shield), high dark level gives discount on dark goods and ofensive ship parts (e.g. weapon). 2. Categorized contracts instead of one 'Current' tab. e.g. Normal cargo delivery, Risk cargo delivery (illegal or unstable goods), etc. 3. An addtional UI to Dock for comparing ship parts from other (visited worlds) those are not in-sale at the current location. 4. Fill up threshold option for auto fill up (when fuel cost is cheaper than the threshold).

Developer response from FremenCorp

Hello Droiyan7, many thanks for your detailed feedback. We plan to improve the combat system in future versions. We already have a list of improvements of our own of course, but we'll very seriously consider your requests :) I especially like the auto fill up which might be convenient for many players, and the discount on ship parts based on light/dark level!

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