So, I'm supposed to use a chair leg on a locked drawer to open it?
Seems legit.
Sarcasm. No it doesn't. Don't waste your time - this is a standard "try everything" crap.
One thing to complain that wasn't fixed since SCGMD3: some key combinations are not registered. I'm not talking about "6 keys at a time" combinations - in the first song at the "lots of left-right-left" part the right arrow is missed somewhere on the second press. Considering that I'm playing this game on a totally different machine, I doubt that keyboard is to blame.
88%. NOT PERFECT DAMMIT!! (Protip: the slow-machined users like me will score more on the reaction test if you implement the option to use the native Windows cursor.)
Some usability comments:
1. The game could use a 'hide active block' button. I know it's transparent, but still obstructs your view enough.
2. Undo would be nice. Probably at the cost of some points to avoid misuse.
3. Some of the blocks that should be seen at this angle are not.
Also, the game is actually pretty hard.
1. Yes, I'm going to change the 'active block' into a more outlined style. 2. Hmm, yea.. I'll think about it. 3. Not entirely sure what you mean here.. And yes, it's quite hard. But it gets a lot easier once you 'figure it out', I promise. ;)
You know, a game where I have to jam the left mouse button and go to do the chores is not fun by its very definition. And no, I think the ending is rather stupid. Also, you could highlight the active worker in the shop - it's hard to tell them apart. 2/5 just because the overall implementation is nice and I haven't encountered any bugs.
1. Yes, I'm going to change the 'active block' into a more outlined style. 2. Hmm, yea.. I'll think about it. 3. Not entirely sure what you mean here.. And yes, it's quite hard. But it gets a lot easier once you 'figure it out', I promise. ;)