It's a pretty quick game at the moment, but it's fun. I will enjoy watching this one evolve. I love fishing games... I actually hate fishing RL, though... never did figure that one out...
You need to be able to buy science points. I've filled 7 rooms, and haven't been able to afford an upgrade in hours. The money has no use at all anymore. Also, getting that first leaf in any room takes far too long, and the museum is sorted like a huge box of miscellaneous Legos.
This needs to be a fullscreen game. This clicking out of bounds pause thing totally screws up gameplay, and does not work for an action game,.. which this is... as apposed to a clicker, or idle game, which this isn't...
You seriously have to nerf the lich after the first reset. It's freaking impossible. I already beat the king, have been fighting dragons for an hour, and everything's been upgraded.
It's a cute enough game to give away for free. It's an extremely generic game to post as an advertisement for the full app, and bothers you every few minutes.
You might think of giving the museum so sort of easily readable order... If there is one, I'm just an idiot. Design it for someone like me. lol I love the game, so far, though. I like collectors stuff. You might want to combine Sell/Donate button, too. Make it so you can't sell something that should have been donated.
The buttons don't seem 'click sensitive' enough. I don't know how to explain that... It sometimes doesn't register clicks. I'm not sure why you gave the resource dps such a difference in price. Otherwise, not too bad a start. A bit of colour would be nice.
For everyone complaining about mute, and tab pausing... Get a real browser. Firefox has mutable tabs, and pulling the tab down opens it in a new window, which doesn't pause when you switch out.
You can click to make the text appear instantly. You can pretty much zip through the tutorial by clicking and reading the final sentence he says or just by following the visual cues.
Rather than have a mine upgrade, I'd have 'hire miners', and 'hire blacksmiths'. Don't forget the blacksmiths, or it won't be an idle game, it will be a clicker. The graphics aren't bad, but I'd avoid changing rooms. I'd add both side rooms as panels in the mine itself, which is a pointless room once you have any automation at all, but you still have to click through it every time. Otherwise, this isn't bad for an alpha. Quick hint: The Mine upgrade door says 'Goto Mine', rather than something like 'Mine Upgrades'. Also, Goto isn't a word.
Thanks for your Feedback, the Idea with the 'miners' and the 'blacksmith' sounds very good :) The "room-switching" was just there to test a special camera movement, which doesn't suit this game :s The Door-Name will be changed :)
You can click to make the text appear instantly. You can pretty much zip through the tutorial by clicking and reading the final sentence he says or just by following the visual cues.