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Game comments and reviews
Feb. 07, 2013
What this game could use is a set of gridlines, or a way to get the paper's edge to snap to a straight up/down or left/right angle. I'm really enjoying it, though.
Jan. 09, 2013
Very clever puzzler platform mechanics!
Nov. 29, 2012
YES! EGORAPTOR! Playing this game reminded me that this video exists. It's long, but anyone on this site should watch. http://youtu.be/8FpigqfcvlM
Oct. 14, 2012
So, uh, is there a pause keyboard key? I can hit "esc" to unpause, but apparently not pause. Why?
Aug. 28, 2012
OK, the grammar in this game is awful even for a flash game. I think this is the first game where I actually didn't understand what they were trying to tell me sometimes. But it's tons of fun anyway.
Aug. 26, 2012
Haven't played this game since it came out, came back to get the BOTD... followed DarkNut79's guide... The Captains were tearing me a new one, and on the last wave I figured I was done for. I was left with only one pirate left, one life. He died on the very edge of my last coals. Intense!
Jul. 31, 2012
This game would be awesome in the Kongregate Mobile App!
May. 19, 2012
Once you get to the octopus boss, just feed on him for a while and you can completely level up. He summons tons of enemies for easy cash. Win!
May. 08, 2012
@AlmostDragon I was about to give up and ask my wife for help. I saw your comment and gave it a few more tries, and I got it! Thanks!
Mar. 26, 2012
Epic suck: the store allows you to buy items that you aren't leveled enough to use, without warning you that such a level limit exists. I sold my old jacket and bought one that I was a level away from being able to use, so I was stuck grinding for a dozen low-level battles. Lame.
Mar. 25, 2012
Still early in the game... I love the "Junk" button! It saves a lot of time. On the other hand, it's odd that your characters health and mana bars don't stay up all the time during battles. Having to hover over them when they're not active seems like an unnecessary step. But I'm loving the game so far!
Jan. 28, 2012
999. 999. 996. 992. I'm a choke artist.
Dec. 13, 2011
Beautiful, atmospheric, clever, and ended before it wore out its welcome. I love it. 5/5
Dec. 01, 2011
I had just been thinking that I wanted to play a metroidvania genre game! Diamond Hollow to the rescue!
Oct. 23, 2011
I spent a VERY long time playing this long and dull game, and then the game crashed as I was leaving a dungeon (I believe it was the 5th spell dungeon). I reloaded the game, and my save was gone. Why would I go on playing the series after that kind of experience? 1 star.
Oct. 22, 2011
I like the concept. Strike 1: game takes forever to load, so I don't want to explore anything. 2: the controls are terrible, and it is made worse by somewhat demanding platforming and checkpoints that reset your progress... very frustrating. 3: preferred version is at another site, and the game beats us over the head with it regularly. I want to love this, but it's unlovable. 1 star.
Oct. 08, 2011
This game is epic. Not at all stressful, but still fun and challenging if you try to beat your best time. One problem, I was hoping for more high scores! Maybe a count of times beaten? A highest wealth score? Coinbox DPS? Collection rate?
Oct. 05, 2011
Two notes to the dev: 1. It's pretty unfair to have gaps in the terrain that can catch your front wheel and not release unless you wreck. 2. Farting noises do not make me feel better about crashing.
Oct. 02, 2011
Final score: 144740.... FUUUUUUUUUUuuuuuuuuuuu!
Oct. 01, 2011
I find it unfair that if I'm getting overwhelmed and a dozen guys make it through before all my shields go down, I get a game over and use a nuke... but those other 7 guys are still in the base and keep launching missiles. Essentially, getting overwhelmed once can make you lose the level, despite having available continues.
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