Just leaving this here: Support tower buffs can stack, so... exploit this and it's pretty much it. Shield the living sh*t out of gates, ultra-buff the range of your base (or ammo stations, or shields), massive dmg machine guns, you get the picture.
Gaah you guys...everyone likes to b*tch about problems but you put little effort in trying to solve them...If you want to easily beat skull-collect lvls, just equip insect eyes and gorilla horns-arms. Stay near spawn area and kill people all the time once they rush out the building until you take gold medal, then rush and destroy the rest of the city.
It's really nice how in the end you dont have to replay the entire previous stages, just hit a perfect launch and a rush ride, and you're two steps away from the boss. Well done.
Small tip: if you ever find yourself with more points than you need, assing them to the power-ups. The power-ups just pile up at the bottom of the sea and remain there until you die, so, in a time of need, just dive and find a sh*tload of items to keep you going.
Would love to see a Mass Effect easter egg, but i guess you cant have it all. Amazing game, expected nothing from the 3d LTF, but i think there's something buggy with the dodgers, they dont work sometimes (Duck Dodger would be fun too).
Small tip: try to have recruits who handle big guns(2xmilitia + 1xnoble). It takes longer to reload, but they do massive dmg, + militia throw grenades all the time, while noble will have more party skills and luckily active. Give yourself a fast reload weapon (auto shotgun and laser pistol work for me) and take care of the remaining enemies.
These are all great games, only 1 thing: i shouldnt be the one to take the decisions, Sage is. I mean, my decisions almost every time got me and/or everyone else killed, not the perfect leader, aint i ?
When you gotta destroy a building without damaging nearby structures, try to place the explosives so that it collapses on it's left or right side (ehich is comfortable). With this method you have minimum to none junk ejected.
Very nice action, but it has some serious issues. Units that delete the upgrades is a minor one, the real struggle comes with sea/air battles. Enemy ships/planes deal sh*tloads of dmg, especially on collisions (enemies ram through 3 of my vehicles, then die -_- ). It would make a great game if not for these issues, 3/5.
Can we use the quality to our advantage ? I mean, if the cups only fill when it is at high quality, then we switch low to high, and maybe it can seem useful...just sayin...