I like the change in mechanics from Royal Warfare, was hoping that the hero units from the cutscenes were playable though. The challenge mission type was interesting, thanks for mixing up things. However, the Hard mission felt just like the normal mission, with the challenge being more difficult in my opinion. Maybe have a blend of both for Hard, like being attacked by only the harder unit types like healers or officers, or the enemy having certain advantages like being much faster or regenerating health?
The fact is that I ran out of time developing it, and had no option but to increase units' health in "Hard" mode :( There were much more complicated plans, but.. you know, not every plans come to life. Unfortunately.
I like this game, graphics remind me of Kingdom rush. Just a tip: Don't make the same mistake as me, I was so engrossed with trying out different units and upgrading all of them that I ended up struggling to capture islands. Best to stick to using a ranged and a melee unit and upgrade them, ignore the rest. I prefer those with lower cool down times, so go for those 2 on the left.
The fact is that I ran out of time developing it, and had no option but to increase units' health in "Hard" mode :( There were much more complicated plans, but.. you know, not every plans come to life. Unfortunately.