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DuncmanG's Comments

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Trigger Knight

Play Trigger Knight

Feb. 06, 2015

Rating: 1

Not sure why people are having such trouble. It took a couple runs, but each run doesn't take that long. I defeated a dragon with Excalibur, Astral Armor and an Elixir.

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 30, 2014

Rating: 1499

Ah, nothing like that sense of satisfaction when you buy the 800th Newspaper and you know you're that much closer to getting all the... what do you MEAN they go to 1100 now?

Developer response from HyperHippoGames

Supplies!

Jelly Lift

Play Jelly Lift

Jul. 29, 2014

Rating: -2

Since the tree is an active floor, why not make it so that harvesting from the tree also increases the multiplier? The 5 jellies you get from the button are useless, but the fact that it increases the multiplier basically means spending any active time on the tree is pretty useless.

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 12, 2014

Rating: -12

Anyone else find it weird that when you have 500 oil companies and 400 newspapers it costs half as much to get a new oil company? Those are some damn expensive newspapers.

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 06, 2014

Rating: 10

Not sure if this has been mentioned, but when I switch to the "Upgrades" screen it almost always shows a very large scroll bar, like what you would see if you're seeing almost everything on the menu. When I click and drag, it zooms straight down to the bottom of the upgrades menu. Minor annoyance, nothing serious.

Dangerous adventure

Play Dangerous adventure

Jun. 10, 2014

Rating: 8

Needs a place to review gameplay (assuming it's not just that I can't find it). Can't for the life of me figure out how to activate powers.

Deep Sea Hunter 2

Play Deep Sea Hunter 2

Jan. 12, 2014

Rating: 1

Fish - I do not want to be shooting you, but you drop valuable gold. DIE!!!!!

10 More Bullets

Play 10 More Bullets

Nov. 04, 2013

Rating: 2

I think the last achievement is actually "Score 2000 points" and not "Get 2000 kills". The 2x score bonus seems to make this easier (even better when you have 2 2x score bonuses active at the same time).

Cyber Chaser

Play Cyber Chaser

Sep. 28, 2013

Rating: 6

Great game. It would be nice if reaching max level unlocked something special, like an additional challenge (2 of each boss all at once?), an additional upgrade level for your support/abilities, etc. The "Congratulations" screen is nice, but doesn't really reward you for completing everything.

Frantic 3

Play Frantic 3

Sep. 26, 2013

Rating: 1

@o98s - There are only 6 regular accessory slots for the Interceptor, so with the 1 hidden one that's only 7. At least, that's what I see.

Icarus Needs

Play Icarus Needs

Jul. 22, 2013

Rating: 3

Nice one - would love to see the whole map at the end of it.

Token Hero

Play Token Hero

Jul. 03, 2013

Rating: 0

As intrinsics says - replay value should be up. I suggest a "time bonus" for replaying levels. The more time/health you have left at the end, the more money you make.

Forgotten Dungeon 2

Play Forgotten Dungeon 2

May. 29, 2013

Rating: 0

Minor typo in some of the necklaces (not sure if in any other items) - says "ligthning damage" is reduced instead of "lightning".

Coaster Racer 3

Play Coaster Racer 3

May. 21, 2013

Rating: 6

When I let go of the wheel, the car knows that I want to go faster!

Siege Knight

Play Siege Knight

Apr. 12, 2013

Rating: 1

My final line-up was (left to right): 3 rows of spikes, 1 row of knights, 4 rows of archers, cycled through cannon-shotgun-arrows-iceball. The extra line of archers is enough to take out the ghosts with no issue, knights are basically like walls but they do some damage - they will need occasional replacement, but the extra line of archers also helps keep enemies off of them. All of the above maxed (except the iceball slow portion).

Decision 2

Play Decision 2

Sep. 18, 2012

Rating: 2

Okay, as a tip for 100% completion - towers can be affixed with BOTH grenades and mines. Had myself stuck at 94% for some time before I figured that out.

Decision 2

Play Decision 2

Sep. 18, 2012

Rating: 3

How about a list of what makes 100% completion? I have everything secured, everything upgraded, purchased all upgrades and weapons, and still only have 94%. Do I need to do all the rambles? Finding additional hidden locations doesn't seem to be causing the % to go up. Do all the weapons need to be at top level? I'm confused.

Pirateers

Play Pirateers

May. 09, 2012

Rating: 32

I don't quite understand the reasoning behind the varying sale prices. If you had a place to store cargo outside of the ship, so that you could hold off on selling it for a day or two to see if the price improves, that would work. Or if the loot was more of the "commodity" variety (i.e. you loot 20kg of rice which is currently selling at 5 gold/kg), then you could hold on to it to see if the sale price went up the next day. The way it is, I'm just annoyed when the sale price is red and happy when it's green, but I still end up selling everything each day.

You Are The Road - Molyjam 2012

Play You Are The Road - Molyjam 2012

Apr. 06, 2012

Rating: 0

One minor issue - if you get them up to speed and give them a big jump, they sometimes explode even though they're going to land on the road (I assume it's an air timer thing for when they fall off the side).

You Are The Road - Molyjam 2012

Play You Are The Road - Molyjam 2012

Apr. 06, 2012

Rating: 2

Cool concept, and seems to work well. I saw the comment where you said you think adding features after the deadline wouldn't be "in the spirit of the event". While I can see that viewpoint, you have some potential to turn this into a pretty awesome game with additional features. Maybe you should look at it from the viewpoint of "The event is a great way to jumpstart a project that could turn into something awesome". I think a lot of people would agree that this game is worth some more time investment.

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