Scary part1: Take the Acid from the greenhouse but linger a little too long after you point out the glass has been broken,
Scary part 2: Go back to the room with the angel picture after you get the photograph/after you find Alexandre gone
Scary part 3: Try to leave the room with the telescope.
In case people are confused from the in game controls the field repair kit is not (T) how it is described on the upgrade panel it is space bar. If you are having an issue with the bb kids you have fully upgraded your power for your weapons the only solution that works for this is to use a different weapon from the snowball smg and the light gun, save up for the rockets and take them out in one blast. It really gets hard if you have already upgraded your power to this point.
Old man + jet packs + the realization of a compelling story leading to your end literally. This rivals the simplicity and creative thinking of the game "The company of myself" Bravo!
I personally like how the game ends to let you be able to see and free view all the possible choices and connections between different lives. Also I love being able to woo the kitty pirate queen. Too cute.
Souls are fickle things (though they still get counted towards your soul count so no biggie)