This game has potential (and I say this despite loving the game as it is), and it would be wonderful to see another game similar to this, with more cards and options. Sure, it's obviously based off Magic: The Gathering, but it's also genuinely fun BECAUSE of that. If I had any skill or patience with Flash (and funding for art commissions...) I'd try and make a variant myself... one specialized for PVE, perhaps.
@Asklar - you can kinda tell where the locations of the first campaign (up to the Wasteland) are, since you can see the edges of other areas in the greyed-out section, but otherwise, yeah, a map sure would be nice.
My only problem was that it was really repetitive - there wasn't much variety, just zombies teleporting in or popping up right in front of you a la the Area 51 arcade game. It was actually kinda easy, I only took damage when zombies popped up at me. Well, that and when I forgot the weak point of the second boss...
So, I actually managed to fight back the outbreak with 219 civilians left... after one giant search-and-destroy operation, moving from street to street and house to house in a desperate attempt to fight back the zombie horde... and eventually the last of them fell.
And then nothing happened. Something should happen if you actually succeed in fighting back the zombies...
Rentsy: Different worlds for different writers. Just because one person puts dragons as the enemies of the Dwarves doesn't mean everyone has to. Though, personally, some background info on the Dwarves and why they use dragons (maybe they have some sort of pact, bond, or allegiance? The Dwarves use the dragon's fire for forging and in battle, and the dragons get something in return) would be nice, though...
I love the music, and the illustrations are pretty good, and start getting a little errie near the end. Personally, I think this is one of the best advertisements for a book serious I could think of...
I loved the them, the music, and the evolution system, but the diffuculty was too high for me - seems there's a specific way to win, which the computer is good at but seems to not be the style I like to play. Also, the way units are set up to attack is a little... lackluster. They just pair off into melee and archer pairs, except for those mages which seem able to attack any unit they wish and their targets can't strike back. Good concept, but some rather painful flaws. I'd give it a 3.5 if I could, but I think I'll settle for giving it a 4.
I dunno that this game is particularly "easy," I think it's more a matter of finding the exact drawing pattern to use, and the real problem for me is that I simply can't find it. I tried life number 5 on easy for about 5 times before giving, since nothing I did worked, and yet some people claim it's easy. It's like a puzzle, I suppose - more about finding the right solution than actual skill.
Interesting concept. I like that the levels are random; it should make my next playthrough a lot different. I really hope it'll be different - I lucked out very early on and got some "Worn-In Cleats of Science!" that increased my Dodge skill to the point where it was actually safer to step on a trap than to disarm it. There are downsides to randomly generated content....
Games like these inspire me; they make it clear to the world that you don't need to have fancy-shmanchy high-resolution art to have a fun, enjoyable game.
I like this - the keyboard aiming isn't a problem for me, and having an over-the-shoulder shooter in a Flash game is a really impressive achievement. My only complaint is the repetitive levels... 4/5.
I like how it never really says the name or identity of either the player faction or the enemy. Lets me come up with my own background, so to speak (Roleplaying in games is important to me).
I also like the physics as well, very reminiscent of Asteroids, though not overdone. Considering the physics, though, it's a good thing there aren't any collisions, though adding them to planets wouldn't be a bad idea. Ships, yes. There's plenty of room in space, and having ships collide would be... ugh. I just assume they fly over each other, or that the ships themselves aren't to scale and that two ships on the opposite sides of the screen are really millions of kilometers apart.
Other than a longer length, maybe in the future we could have a greater friendly presence, and the ability to customize the actual shape of the ship, altering its base stats and function (like, as someone mentioned below, a carrier).
You can't use or download the music that plays in the menu, sadly.
Otherwise, a good improvement on the original. The ability to save maps is especially good, so one doesn't have to make it in one go, which is hard to do and still make a quality map, unless you spend hours on end at it.
I like point-and-click adventure-puzzles like this, but the problem is that, every time I get a weapon of some sort in these kinds of games, I expect there to be a situation where I'll have to use it in under a very short time or I die (thanks to The Black Mirror). This produced much anxiety as I expected a monster to pop out of every corner (particularly the entrance to the other ship's engine room). Other than that, I enjoyed it greatly.