Hey, do you mean they can break out of the Reolite box that surrounds the screen, or out of zones within the box? I'm working on redoing the map layout, it seems changing the collision area caused this issue.
It would be pretty awesome if the bless stats bonus updated automatically without having to wait for the spell to be recast. Failing that, perhaps the duration of bless could be reduced a bit so that it updated more regularly?
game crashes a fair bit (not sure why yet - if i figure out what im doing to break it ill keep you posted) and it pauses when I click out of the browser, which is a bit annoying. Other than that, looking good so far. Interested to see what happens next
Hey LaFunk, love your idea about the Arena. It does beg the question though, have you given any thought to whether players should have a single "player character" to start with (maybe with a more in depth / customisable talent tree?), and then collect the warrior, healer, etc as additional NPCs.
I know it would be a big change from the core game concept, but it would mesh nicely with the arena challenge. We could use the solo arena to test our characters 'builds' etc.
Awesome game.
Had some thoughts / suggestions.
A way to automatically / 'chain use' all of the 'invasion eyes' would be handy. I'm currently getting about 90 per run (to level 50something) and dragging and dropping each one is a little bit of a pain. A way to bulk use potions wouldn't be a bad idea either.
You might also want to think about nerfing the abilities a little bit. They are fine to start with, but the scaling is pretty nuts (e.g. berserker rage is a permabuff from level 80, and stun nova has a 0.05 second cooldown from level 100).
XxExodusxX is also right, the way crit and crit damage work when combining items is pretty harsh. Take some pretty big losses!
That being said, loving it so far. Looking forward to seeing what you come up with next!
Glad you like it! Actually I plan to add soon a new ring with the ability to periodically auto-use consumables placed in the quickslots and about the super low cooldowns I plan to give a MAXxed status to the skills (at level 50 or 75?), they'll have a less overpowered CD but with a stronger effect! About the crit. chance on combination, I'm aware of the problem but still thinking how to solve it.
Hey, do you mean they can break out of the Reolite box that surrounds the screen, or out of zones within the box? I'm working on redoing the map layout, it seems changing the collision area caused this issue.