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DylanO22's Comments

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Hamster Lost in Food

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Apr. 06, 2016

Rating: 6

Might I suggest changing the scoring method to be based upon how far the mouse moves after clearing a block, e.g start with 10 points and give it an exponential increase for each square, so one square would be 10, second would be 100 and so on. the current time based scoring method isn't encouraging me to play the game with any strategy, and just promotes click spamming to cycle through until i get a match to move forward.

Ruthless Pandas

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Apr. 18, 2015

Rating: 0

if i move my mouse too soon after releasing the flares they do a u turn straight away and fly off to the left. otherwise great so far

Woodclicker

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Apr. 06, 2015

Rating: 0

Ha. Yeah had a controller plugged in. Should be able to disable joystick controls flat out from within the dev kit ;)

Developer response from Exception_e

There we are, no problem. Thanks for the response, yeah I'll disable in Unity anyway so this doesn't happen again.

Woodclicker

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Apr. 06, 2015

Rating: 0

Am I supposed to constantly auto run to the right?

Developer response from Exception_e

No, can you let me know if you have a controller plugged in? If you do, try unplugging it and let me know if it still happens, thanks!

Swords & Potions 2

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Aug. 02, 2013

Rating: 1781

Oh, we don't have any of those items in stock, go on a quest for me instead.

Antichromatic

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Jun. 05, 2013

Rating: 0

got stuck in an infinite death loop :/ standing in a white ray, couldn't swap back to black world. in the wide room with the spikes. otherwise cool game

Forgotten Dungeon 2

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May. 28, 2013

Rating: 0

And I'm not entirely sure what just went wrong, but my guy is repeatedly falling over and standing up. Being hit, but not losing health (full health), so I'm assuming something is tripping the death condition. Tried to return to town from start of level 11 boss room.

Forgotten Dungeon 2

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May. 28, 2013

Rating: 0

What I mean as game breaking is I can stack a few items with % max health steal, then just stack vitality and never die. As a sorcerer I theoretically shouldn't be able to stand in melee with a boss and win through AFK auto attacking. At the moment I only need to use my heal spell (which for 20 mana heals 35% of my health, which is roughly 2.5% of my mana pool, and I have 5% mana steal, meaning I can heal 50% of my health per attack) against bosses. Aside from that and one instance of enemies not being visible briefly on one occasion returning from town, which hasn't occurred a second time yet, it is a very well done game. 5/5

Forgotten Dungeon 2

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May. 28, 2013

Rating: 0

The steal %maxHP mechanic is game breaking for me.

Developer response from kor6k

Could you explain me, I don't really understand?

Heroes Empire

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Apr. 18, 2013

Rating: 0

Priests can do nothing until upgraded, little bit pointless.

The King's League: Odyssey

Play The King's League: Odyssey

Apr. 13, 2013

Rating: 1

Time stop fixed itself after I opened and closed recruitment.

The King's League: Odyssey

Play The King's League: Odyssey

Apr. 13, 2013

Rating: 1

My time stopped on hard mode playthrough :O I can't train/recruit anymore. Otherwise 5/5 incredibly addicting.

Cat God vs Sun King 2

Play Cat God vs Sun King 2

Mar. 08, 2013

Rating: 0

So, god cat gets all your upgrades when you play as sun emperor? And uses firewall whenever he gets hit? I find myself under a never ending barrage of fireballs because that first fire wall gets triggered and then takes out scarabs, which triggers scarab powers (mostly firewall fml) which takes out even more scarabs and i find myself getting hit with 3 powers simultaneously... Otherwise great game.

Battle without End

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Feb. 18, 2013

Rating: 0

@wads i've had 110 and still had a few non-crits, the enemy has protection stats as well which counter your crit chance, but effectively 100 = 100% on the lower CP enemies.

Battle without End

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Feb. 18, 2013

Rating: 0

Each point of luck increase smithing chance by 0.1%, by the time you get the Lucky title thats an extra 20%

Battle without End

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Feb. 18, 2013

Rating: 0

Forging options would be cool and a nice way of dumping excess gold, I would quite happily trade my million for an extra +1 cast chance on something.

Battle without End

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Feb. 18, 2013

Rating: 0

Corrosive Shot does in fact require Range Mastery 1

Battle without End

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Feb. 18, 2013

Rating: 10

UNLOCKING SPELLS & ABILITIES: Fireball requires Firebolt 1, Ice Spear requires Icebolt 1, Thunder requires Lightningbolt 1, Mana Shield requires Magic Mastery 1, Life Drain requires Combat Mastery 1, and I'm assuming Corrosive Shot requires Ranged Mastery 1 or Mirage Missile 1.

Battle without End

Play Battle without End

Feb. 18, 2013

Rating: -2

HA! 2 epic rings from gamble in a row. +1 min attack, +1 max attack, +1` crit, +1 defense, boy was that disappointing. then bam. +2 dex, +2 cast chance, +9 str, +2 crit mult. JACKPOT

Battle without End

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Feb. 18, 2013

Rating: 3

@pieispie its hex characters

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